Well first, this is embarrassing. I promised to make a new release last summer, but 2019 wasn't a good year for me. A bit retelling of real-life drama ahead, so please excuse me.
Okay, actually in the beginning I'm planning to do the release around the end of last winter, as I have presented in the last year update, I have done most of the work for the release, I even already have plans for doing some showcase for the next few weeks while finishing the release. But then sh*t happened in January: My house got robbed and my computer is gone, which include the works I have done for this mod. All those plans were ruined.
Luckily, I had a backup of the mod files so I don't need to redo everything from the beginning, it was still a lot need to be done though. Yet it's not only about the mod, I still need to work extra hard to recover what was lost. With such limited environment and (real) works to do, of course I had to postpone the release.
I predicted that I can make the new release in summer, but looks like I couldn't do it. So yeah, against all odds, here we go, finally a new version of NProject Mod.
as an open beta nevertheless
You heard that right: Open Beta. I have spent massive effort toward this project, and learning from the recent experience working for this release, I feel it is very risky to keep the dev build internally only and pile a lot of changes for big releases like what have been done so far. So starting from now, NProject Mod will have a more open development which in the future the new version build will be delivered in smaller scale, and hopefully more frequent. You can join NLS Discord if you are interested in getting the new updates firsthand in the future.
For now, grab the new version (v2.10) here first. You will need this version for the upcoming dev builds. See you next time! ...if there is any.
Aw man that's awful, hope you had insurance or something to recoup the damage.
Also, uh, any chance of changelog?
Nah, I'm too poor for insurances. :P
About changelog, the highlights can be read in the download page description, for detailed change list you can see the readme file.
When playing generals challenge, expecially aganist general townes (laser general, "serious error" message will come and game crushes after using a savegame file in that game at certain time (about 6 minutes later after the game start). Can you solve it?
Damn, I wish that thief was caught with your PC in his hands so you could apprehend the PC and the authorities would take care of the thief.
******* disgusting scumbag, they should rob the bureaucracy instead, not even the government cares about it.
On another topic, I was hoping that NProject would have finally balanced the Campaigns so they are playable, I guess there's still much to do with it, then?
Hello!
Recently downloaded and I am in love with the mod. You did awesome work. I was just writing to see if anyone has had an issue with a serious error message and game crash during generals challenges (mine occurs playing as Granger against Kwai at the victory screen and thus cannot move past challenge). If someone has some advice on how to move past this I would appreciate it!
as mentioned, the generals challenge still has few issues and may not work properly due to not keeping up with the mod content updates. we will try to address these issues in the next release.