Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.

Description

*Changes / Additions - Integrated Valves Latest Code updates. - NPC_Merchant is a work in progress. - Grapple weapon is a work in progress. - trigger_player_count added. ( Several handy tools in one. ) - npc_hydra changes. ( Killing only the player in index 2. ) - Added monster_human_assassin. - New Game Mounts plus mounts options menu updated. - Half-Life 1 Style Ladders Readded. Half-Life 2 Ladders still intact. - Hgrunts have default weapons for HL Source Maps. - Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series. - Custom Weapon scripts added. ( use weapon_scripted for even greater customizability. ) - Gonarch is non-solid on death now. - New Human Grunt Models created by Romka. - Added npc_fisherman. - Added Several Entities for usage with Half-Life Source Maps. - Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged...

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[OBSOLETE] Obsidian Conflict Beta 1.22 Full
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