OPEN HOUSE (Mapping custom)
PrefabWith great difficulty, I glued the whole lock together. The lock constantly couldn't be reunited and fell apart in the editor, but after many attempts...
With great difficulty, I glued the whole lock together. The lock constantly couldn't be reunited and fell apart in the editor, but after many attempts I managed to restore it in the form in which it should have been (in theory). Now we can go through it and understand how it works! I also motivated myself to do this so that later it could be moved somewhere else (maybe to some game, like a mod for another game already). I almost got rid of loading the screen. There will be almost no downloads, unlike the original. A lot of work has been done. However, I want to note that you can sometimes fly to the map (only for one, but this does not always happen!). Therefore, there will be no obstacles for walking in it! Just maybe someone is interested in just working with it in the editor.
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With great difficulty, I glued the whole lock together. The lock constantly couldn't be reunited and fell apart in the editor, but after many attempts...
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This is really cool! Some areas are missing and there are issues but still pretty good for an early version. I hope you will combine all maps into one to remove all loading screens.
You should also use warp zones to connect interior and exterior parts of the mansion. One of the levels this is used in the original game is Oneiros_ZigguratLower.
Oh, my task was to connect only the building. If you want, you can release the same version with other locations. I'd appreciate it!
I don't really have time right now to do that but I wanted to port the map to UE 4 and if it was all in one map it would be easier to accomplish.
Unfortunately, I can't put everything on one card. The limitations of the UE 1.5 (Undying) engine do not allow me to do this =(