The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD).
A patch that fixes most of the major bugs, like the game crashing on the MOTD.
This is the Alpha Release 1.1 for Ricochet: Source, and it took roughly 6 weeks of development to build this version. 5 working maps are packaged and...