Rise of Omnius is a mod that offers a new gameplay style deviating from the normal command and conquer formula. Rise of Omnius takes place after the Firestorm Campaign events. Kane is long dead, the Brotherhood of Nod in disarray, and GDI is evacuating the remaining population to space colonies. However this is going to change when the new Messiah appears, bringing a last war to a now crippled world. Join the Brotherhood and lead mankind to it's ascension, or Join GDI and make a last stand fighting for mankind's survival.
First, sorry for being quite inactive, as I did not update the image gallery in quite a while.
The mod is progressing fine, and I've almost finished the whole GDI side.
Also for more updates, please check the mod's forum (http://www.ppmsite.com/forum/index.php?f=420 ), which is updated more frequently.
During this weekend I've been working on a "remake" of GDI most iconic unit during the second tiberium war.
Dead?
Yes, I guess
I thought its about Dune.
It is dead as most of them
Tell me this mod isnt dead.
but how are you gonna turn this into the game?: Moddb.com
i have seen most mechs use shp, and a lot of the content of this game use shp, so i am just wondering if may be you would do air units in voxel or something else??
have you guys already figured out how to use shp with air units?? if yes, can you tell me how, please??
keith
SHP aircraft are simply not possible.
The only chance to get them work is, if Ares adds code for it.
but how are you gonna turn this into the game?: Moddb.com
i have seen most mechs use shp, and a lot of the content of this game use shp, so i am just wondering if may be you would do air units in voxel or something else??
dead?