Sins Dark Reavers Mod v1.5.3 (for Rebellion 1.96)
Full Version 2 commentsNo new features/content, purely an update for full compatibility with Rebellion v1.96.
This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but has gradually become completely different.
The DkR faction still uses Advent structure models, announcement voices, and their diplomacy tree, but has its own unique main research trees, ships, abilities, strengths, and weaknesses.
The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else (with permission, credits below). Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.
Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.
I've not worked on the mod for a long time at this point, so it's unlikely there'll be any further additions, but if I did have the time/inclination I'd just finish off the DkR faction with custom structure models, a custom UI and a custom announcer voice, but I've never really considered these things to be particularly important for the core gameplay so never got around to them.
The mod was built for Rebellion v1.96.
Model Credits:
Talon - Scorpion
Bright One, Winged Defender, Z1 Nova & Heavy BOP - P81
Ahllu'anofv-sen, Ael Ra'kholh, Enarrain, Ra'tar, Mogai'Hvei'Khenn & Black Wind - Atolm
Pveer & Pvash Type D - RavenNight
Firehawk & Senator - Thu11s
D'Deridex, Falcon & Raptor Refit - Maxloef1990
Valdore - Redragon/Trekmods
Titan - Maelstrom Mod
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No new features/content, purely an update for full compatibility with Rebellion v1.96.
No new features/content, purely an update for full compatibility with Rebellion v1.95.
Update for compatibility with Rebellion v1.93 (Minor Factions) plus some bug fixes for 1.5.0.
Update for compatibility with Rebellion v1.93 (Minor Factions).
Update which adds custom titan model for DkR faction, and custom voices for all DkR ships.
1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...
Can anyone tell me which mods works fine with this? I know 4X works (according to comment)
Anything else????
(Thanks in advance - yes I know I could always just try out mods but it takes a lot of time)
Hi, I found a small bug with the DKR Weapon effects submod. When this mod is enabled, there is no option for TEC Loyalist, TEC Rebel, Vasari Loyalist, and Vasari Rebel players to research minor factions tech in the Diplomacy research tree.
I checked the respective player entity files in that mod and the files are missing the two research subjects needed to accomplish this.
This comment is currently awaiting admin approval, join now to view.
Are you going to update to 1.94 (unnecessary its still working) and or use any Minor Factions content???
hey are you ever gonna replace the advent structures you could use the ones from the armada mod and change the colors etc
will you add a rebel faction that will have the Scimitar that be cool :)
how do i install the latest update im struggling badly
This comment is currently awaiting admin approval, join now to view.
Would you be so kind as to fix the galaxy def file so the menu works again. Version 1.92 at its best?????
Is it possible to use EX4 and or any of its minimods with this module??
yes double fleet and no super weapons works for me