S.T.A.L.K.E.R Reality 2.1
PatchS.T.A.L.K.E.R_Reality_2.1 For S.T.A.L.K.E.R. v1.0
S.t.a.l.k.e.r_Reality-At opponents the bleeding is included
now damaging realistic
S.t.a.l.k.e.r_Reality mod from LordPaladin
Translation on English
Translate.ru
=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
For S.T.A.L.K.E.R. v1.0
S.t.a.l.k.e.r_Reality_2.1.rar:
Files.gamefront.com
S.t.a.l.k.e.r_Reality_2.1.7z
Ifolder.ru
S.t.a.l.k.e.r_Reality_2.1.rar
Ifolder.ru
=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
For S.T.A.L.K.E.R. v1.0001
S.t.a.l.k.e.r_Reality_2.11.rar:
Files.gamefront.com
S.t.a.l.k.e.r_Reality_2.1_v1.0001.rar
Ifolder.ru
=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
Real Damage
* At opponents the bleeding is included - now damages from the weapon turn out real. With such parameters the bullet in a head at once kills, at hit in other parts of body NPC behave on a miscellaneous, sometimes lift the weapon to shoot, but are not in time and fall as on a place, can run on some meters, but with a bullet in a leg far will not run, that is behaviour NPC after hit happens any way.
* Accuracy and force of a small arms and pomegranate is increased.
* This of fashions allows to do addons on all of the weapon.
* As the instinct of self-preservation at stalkers yet does not work Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
* The weapon now does not break.
* Growth, the maximal transferable weight of 80 kg is increased
* TOZ-34 weapon now can be bought from Sidorovich
* Tracer patrons, Number under Artefacts up to 10 taken from forum
forums.ag.ru
Installation to unpack catalogue GameData in the catalogue with game
c: Games S.t.a.l.k.e.r.
* bleeding NPC --------------------------------------------------
gamedata config creatures m_stalker.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1
At dogs it is added a bleeding
gamedata config creatures m_dog.ltx
gamedata config creatures m_dog_.ltx
bleeding_v = 0.17
wound_incarnation_v = 0.001
min_wound_size = 0.1
* gamedata config weapons ---------------------------------------
Parameters of the weapon
On 100 meters Sin(fire_dispersion_base)*100000 = it turns out
Sin(0.05)*100000 = 87 mm
Pistols ----------------------
fire_dispersion_base = 0.07
hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F
hit_impulse = 85
The automatic weapon ---------
fire_dispersion_base = 0.05
hit_power = 1.1; size of damage by bullet
hit_impulse = 150; size of physic impulse by bullet
Shotguns ---------------------
fire_dispersion_base = 0.2
hit_power = 1.95
hit_impulse = 240
Sniper rifles Vintorez, SVU and SVD should shoot without variants ---------
fire_dispersion_base = 0.01
Vintorez
hit_power = 2.0
SVU and SVD
hit_power = 3.5
fire_dispersion_condition_factor = 5
misfire_probability = 0.0
misfire_condition_k = 0.0 ;The weapon now does not break
condition_shot_dec = 0.0001
* -------------------------------------------------------------------------
Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
gamedata config creatures immunities.ltx
burn_immunity = 0.0
shock_immunity = 0.0
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is a freeplay mod for Shadow of Chernobyl with fantastic graphics and visual style. I did not create this mod though I did add a few optional changes...
A merge of RMA - Old Storyline Restoration Mod and Autumn Aurora 2.
What had originally started as a mod merge of weathers, textures and shaders built upon the Zone Reclamation Project, has now developed into something...
A personalized view on the texture work of the game STALKER: Shadow Of Chernobyl. Updates are inbound since I've got time to work on this again, after...
Back to the S.T.A.L.K.E.R. - is a large modification for a S.T.A.L.K.E.R. Shadow of Chernobyl, which based on good old stalker concept and our own ideas...
"Accuracy and force of a small arms and pomegranate is increased."
whew, good thing the pomegranate is increased...
Downloading now to check it out, might not use the text files
wtf its all ????
alll i see wen i download is ???????????????????????????????????????????????
To enable and install any and all mods first you must put the modification in a gamedata forlder, if it doesn't come with one. It should look like this
Program files
|
THQ
|
S.T.A.L.K.E.R. - Shadow of Chernobyl
|
gamedata
|
anims/config/meshes/scripts/shaders/souds/textures etc...
Now you must go into the stalker root directory (Program files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) and find "fsgame.ltx" right click on it and select properties.
Next to open click "change..." then browsedown to notepad or wordpad. I suggest wordpad as it keeps the words in the right places. Click O.K. then apply the O.K. again. Double click on "fsgame.ltx" and find code like this.
$game_data$ = false| true| $fs_root$| gamedata\
Change the false to true e.g
$game_data$ = true| true| $fs_root$| gamedata\
Now save and exit that. You mods should now work.
I find it very hard to read this... in fact, i don't understand a word in most parts of the description
But looks nice anyway
In the catalogue with game after unpacking should there will be catalogue GameData
OFFICIALLY AUTHORISED
I followed the vague instructions in the readme, but nothing happened. Am i doing something wrong, or are youre instructons missing some details?