As several of you have suggested, I made a basic Patreon page for those who want access to the Early Access versions of the mod before I publish the official versions on MODDB

and a simple paypal.me link for those who wish to tip :) :

Patreon DAC Expanded

Paypal Tip Link

And as some of you have asked for it, I will try and list the changes I have added to the game from the base DAC:

  • Added over 180 unique buildings across the world and across the factions
  • Uniformized plenty of building stats, they make much more sense now (specifically the mirror of Galadriel, Thranduil's halls, economic buildings etc.)
  • Implemented many suggestions from the "suggestions" channel from the DAC discord + fixed many bugs from the "bug reports" channel from the DAC discord.
  • Changed some victory conditions for some factions, specifically some that made no sense (for example, Bree does not have to destroy Dunland to win)
  • Fixed many typos
  • Fixed many Unit card UI's, uniformized them (specifically the Elven troops Bree gets, many troops that the Reunited Kingdom gets etc.)
  • Increased the victory time limit from 400 turns to 800 turns.
  • Increased the starting troops for every faction and edited their starting messages to signify that.
  • Added many events for every faction, whenever you conquer a certain settlement you will get an event + money + 2 troops as a reward. (AA gets the most, as you will start in many different locations)
  • AA has received a General reward system, as you conquer a settlement - you may get a General from that faction with a unique unit as his bodyguard, an event will signify that (70 unique generals across the map)
  • Added several songs to the OST, the most changes went to the Northmen, Easterlings (Khand, Rhun, AA, Harad), Dorwinion received several songs from The Witcher 3 etc.
  • Building descriptions have been fixed, and several have gotten a custom description (farms for example)
  • Unit descriptions have been fixed, some information was outdated, and some information has been made more correct (specifically bonus damage against "oliphaunts", has been changed to "bonus damage against beasts"
  • Resources across the map have been made kind of uniformed, and "logical", as some factions would not have certain resources. + they have been set at "nice" locations - they look good on the map, thematic, they are not just thrown about.
  • And many more.


INSTRUCTIONS:

This mod is standalone, just delete your DAC folder, or rename it, and move this one in the "mods" folder.

The hotfix goes into divide_and_conquer/data/world/maps/campaign/imperial_campaign/ folder.


Video instructions (All thanks to TSJ):

How to Install Divide and Conquer Extended | Medieval II: Total War (2024) (youtube.com)

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
DAC Expanded, Version 1 Hotfix for ancillaries+small trait fix

DAC Expanded, Version 1 Hotfix for ancillaries+small trait fix

Patch 6 comments

This fix makes the ancillaries easier to get + it makes the dragon relic script for Rhun much less annoying.

DAC Expanded, Version 1 Final HOTFIX

DAC Expanded, Version 1 Final HOTFIX

Patch 11 comments

My older hotfixes did not work, so I just removed a feature completely

DAC Expanded, Version 1

DAC Expanded, Version 1

Full Version 12 comments

Just the first version, probably the last I will upload

Post comment Comments  (0 - 10 of 93)
samueldidsbury
samueldidsbury - - 3 comments

My game keeps crashing during a siege battle at Eryn Rhunen at turn 8 as the woodland elves, just keeps having unspecified errors, any ideas for a fix? done large address aware, sorted the hotfixes, ran as administrator when it crashed the first few times.

Reply Good karma Bad karma+1 vote
steamnik Creator
steamnik - - 54 comments

Did you use the DAC's hotfix regarding the throwing missiles? I believe the javelins break the game in that way

Reply Good karma+1 vote
samueldidsbury
samueldidsbury - - 3 comments

I figured that out nearly immediately after when I noticed axe throwers caused the crash, only took 6 crashes for me to realise, thank you for the reply though

Reply Good karma Bad karma+2 votes
NKGalahad
NKGalahad - - 142 comments

So I added all files into DAC & Started the Game, it loads for few Seconds & then CTD..done most of the know "fixes" but Still Same MMO "Loads & CTD within Mins" Worked Semi-fine without this Sub Mod + that fixes but Broke the Mod overall. :(

Reply Good karma Bad karma+1 vote
steamnik Creator
steamnik - - 54 comments

Did you use the fixes I uploaded? It is very weird that it crashes before loading into the main menu itself.

There is no need to add any files to DAC, as this mod is standalone

Reply Good karma+1 vote
torremond
torremond - - 9 comments

Dear modder. I praise your work on and ask you to expand this submod with even more buildings and unique buildings(gallows. cesspools. saunas. courts. and much more). As an example, you can take the Bulat Steel mod, where a lot of buildings are made and this adds a lot of interest and realism. Please. I’m ready to donate 10-20 dollars for this for an excellent and nice working submod like this one.

Reply Good karma Bad karma+2 votes
BulatSteel
BulatSteel - - 377 comments

With gratitude for your support, of course, our dier patron. But We are not ready to give away permission for our mod`s work and labor for 10-20 dollars (and even 1000$).
Only an exchange of best practices is possible - so that everything is fair and no one is offended. Let's respect the work of each other.

Reply Good karma Bad karma+1 vote
steamnik Creator
steamnik - - 54 comments

Hello! Sure, I am already adding plenty of new buildings and I hope a new version is coming out soon.

I will take a look at that Bulat Steel mod, sounds good, will probably use buildings from there with their permission

Reply Good karma+1 vote
torremond
torremond - - 9 comments

This is great! I am one of the donators of Bulat Steel and am happy to donate for them to give such permission. Working together between modders and the audience can bring a lot of good in these times!

Reply Good karma Bad karma+2 votes
steamnik Creator
steamnik - - 54 comments

I found a way, the buildings: "gallows, cesspools, saunas, courts etc." can be found in RTW and M2TW, so I will use the assets from there, as there are several building UIs that could work well.

Reply Good karma+1 vote
steamnik Creator
steamnik - - 54 comments

I asked them for their permission now, I downloaded their mod and am looking through their buildings, they will work really well with my submod. I hope they approve :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X