Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines and enhances Tiberian Dawn and Red Alert using a heavily customized Tiberian Sun engine. Featuring all 4 factions (GDI, Nod, Allies and Soviets) with extremely polished gameplay, DTA allows you to mix and match the factions as you'd like in tons of new multiplayer maps and challenge yourself in dozens of original missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Tomah_Errazurih
Tomah_Errazurih - - 241 comments

******* finally, this is truly a godsend. Thanks for your hard work :D

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TAK02
TAK02 - - 584 comments

Can the code also be used by Ares for RA2YR mods?
It has the same problem too, in extreme cases.

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UweWeber84
UweWeber84 - - 603 comments

Can someone explain?

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TAK02
TAK02 - - 584 comments

As far as players are concerned, miners now pick the closest refinery to the fields they're harvesting from and unload there (and wait close-by if need be) instead of just searching for the closest unoccupied refinery (which may or may not be on the other side of the battlefield).

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Rampastring Author
Rampastring - - 1,192 comments

To put it simply without detail, if you have multiple bases on different sides of the map and more harvesters than refineries in vanilla TS, your harvesters will act very stupidly and move all over the map instead of using their nearest refineries. This is now fixed.

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UweWeber84
UweWeber84 - - 603 comments

Ah getcha, neat!

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SquishyforGDI
SquishyforGDI - - 401 comments

Wonderful

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Templarfreak
Templarfreak - - 6,723 comments

I wouldn't exactly call this a "fix", it's more like a change in philosophy, but I wouldn't say I disagree with it or don't want it. I think there is a fun aspect to occasionally having to babysit your harvesters, but I understand that is not the general consensus of the playerbase. :D

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EgoJisto
EgoJisto - - 135 comments

I get it, but you know, after some time you get tired of appreciating the old school quirks of the old games, like units AI you have to babysit from time to time. This is a welcome change. Maybe, as with many things, it can be togglable option in the launcher.

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rejdexious
rejdexious - - 33 comments

Very nice, i never understood why such a weird logic was present in the first place. Shoulda been dealt with in first official patch. :D

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Description

A minimap demonstration of harvesters sticking to their closest refineries with a patch written by me. There are 4 outposts, one on each side of the map. Each outpost has 3 harvesters, but only 1 refinery. In original TS the harvesters move all over the map to any free refinery and the economy plummets, but with the patch, the harvesters use the refinery in their own outpost. You can clearly see the improvement in the movement of the harvesters (pink pixels on the minimaps) as well as on the rates that the resources are harvested at.