The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project.
© Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters, creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.
_________________________________________________________________________________________________________________________________
"Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk."
- Motto of the Sylvania Press
Hail brothers and sisters, welcome to The Old Realms!
The Old Realms is a Mount and Blade: Bannerlord modification set in the age of Karl Franz’s ascension to the throne.
The Setting:
We aim to capture the grim dark nature of the Warhammer Fantasy world with the intention of delivering the best possible experience for the player. The Old World will have the player meeting and fighting (Or WAAAAGHING!!) alongside legendary characters such as Karl Franz and Grimgor Ironhide, as well as exploring well known locations such as Karaz-A-Karak and Castle Drakenhof.
The Inner-Circle:
What started off as a small team with immense passion for both Mount and Blade and Warhammer Fantasy has quickly become an ever-growing project filled with a mixture of dedicated people.
What we plan to release:
The overhaul will be released in different stages. The first stage will include the Empire of Man, the Vampire Counts. From this point forward we look to expand upon the Old World itself and include as many of the factions and significant locations as we can with time.
The overall end goal is to recreate the entirety of the Old World within Bannerlord, ensuring all factions and locations are lore accurate and immersive while maintaining the sandbox elements that make Mount and Blade so enjoyable.
You can read up on our planned features over on the Talewords Forum.
The Empire Wants You!
Expanding and looking for help, you can play your part too!
If you would like to see if there is a role that suits you, head over to our discord and check the applications channel.
Discord:
Of course, you can also join just to follow our progress and be a part of the community. All are welcome to settle Grudges! The discord has now grown to a lovely community in which we talk about upcoming things in the mod. There are also dedicated channels in case you have any questions about installation, gameplay, or if you're having issues. We always strive to help you out where needed!
"Hi ho hi, it's off to war we go..."
- Dwarf Marching Song
Discord.gg @TheOldWorld (Twitter)
March Devlog Update
Hello!
Another month past, and new content has been developed. As usual we want keep you updated on recent things we worked on.
Lore of Metal
We are pleased to announce our new Magical lore, the lore of metal. Baltasar Gelt would be pleased to hear that in the next update, we will introduce the new magic lore. The lore will provide several spells and buffs that provide fire, and physical and magical damage as well as slow down enemies due to the heaviness of metal.
We will provide the following 7 new spells:
Gehennas Golden Hounds – Vortex spell
Gehennas Golden Globe – Projectile Spell
Final Transmutation – Ground Effect
Quicksilver Swords – Buff
Plague of Rust - Debuff
Gleaming Arrow – homing missile spell
In addition, we worked on a few of our new maps. The Castle Reiksguard.
And yes… We are working on them. Don’t worry ;)
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
WOW this Mod bring so many fantasy vibes inside the game and I from always wanted
a theme like that inside our game!
Well if its in your plans it would be so nice to see and other mounts to ride except horsegriffin creature with also their own custom sounds or poses!
Keep up people bring more creatures inside Warhammer. If I recall correctly they did this on realms of throne another mod that they even placed flying dragon with spit fireballs but I'm really sure your work will be much more magnificent if you set in the table to place except horses and horsegriffins and other Warhammer creatures and also mythology ones like Minotaurs, Centaurs, chimairas etc will be EPIC as Well !!
Here is a list of tips in case you want to start enhancing this Mod bringing more Fantasy creature vibes Totalwarwarhammer.fandom.com
Amazing hard teamwork made here with epic details. After 1 and a half hour I finally saw the menu for a first time and I tested its stuff by quick. But Should I install 'Shader Cache' to avoid issues later or its better to stay as it is in order to Not make my gameplay heavy ?? I don't know what is wise in that situation.. coz between us I fell not so good to wait almost two hours to load my game..it is a heavy mod so it is nice or bad to place that you have on the menu about shader cache? By the way in case later I want to remove this mod where is the shader has been installed , on appdata? Also does this mod require RGM like tides of war to make it playable or only this patch above on the download files ?
Only need the 1.2.3 and the 1.2.5 patch and harmony 2.2.2.162 to work.
And yes the shaders are installed in programdata->bannerlord->shaders->coreshaders.
Building the shader cache is recommended yes, its only 1 long loading screen vs many loading screens when encountering new mod troops in battle
How many times need wait for plaing Norsca or Chaos?
Cant say, wood elves are the next update.
I'm going to test the mod, it seems to be very good and has good reviews, it just doesn't work in version 1.2.9 but I hope you update it and keep up the good work, thank you for entertaining the community with such well-designed mods, keep up the great work
my English is kinda bad sorry
TOR works for 1.2.9, make sure you're using the correct harmony version ( 2.2.2.162 from nexus ) and correct load order
Knights of morr when!?
never, they're bad
Thank you so much guys for your very hard work. Your mod is one of the best. Good luck.