This is an unofficial CONTINUATION for Third Age Total War, the classical Lord of the Rings Medieval 2 mod discontinued many years ago. It adds lots of new features, changes some existing ones and add many bug fixes. This unofficial release has no link to the original TATW mod creator, its a independent project. Though it uses the original mod as basis, and all credits are given to its original creators.

Forum Thread
  Posts  
AI gettin absurd buffs (Games : Medieval II: Total War: Kingdoms : Mods : Third Age Total War Extended (4.0) : Forum : General discussion : AI gettin absurd buffs ) Locked
Thread Options
May 25 2022 Anchor

While playing as Mordor going to siege a Gondor settlement I had noticed that not only did they get access to Gondorian infantry and archers turn 1 but they also had settlements that you as the Gondor player would not have access to and would need to take them from bandits. It is completely absurd that the AI gets these units turn 1 while I have to wait 50 turns because “Gondor is weak”. That whole line in their cinematic is rendered pointless if you play any other faction.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.