This is an unofficial CONTINUATION for Third Age Total War, the classical Lord of the Rings Medieval 2 mod discontinued many years ago. It adds lots of new features, changes some existing ones and add many bug fixes. This unofficial release has no link to the original TATW mod creator, its a independent project. Though it uses the original mod as basis, and all credits are given to its original creators.

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How to edit AI Buffs? (Games : Medieval II: Total War: Kingdoms : Mods : Third Age Total War Extended (4.0) : Forum : General discussion : How to edit AI Buffs?) Locked
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Aug 10 2022 Anchor

Note: I posted this comment in another part of the mod's page. I'm also posting here because I'm not familiar with forum etiquette and I don't know where I should ask. I'm sorry for the duplicate.

I'm a casual M2TW player and I'm having a lot of difficulties with the boosts the AI gets when it's weak (e.g. Silvan Elves spawning full stacks of elite units with 2 settlements and becoming #1 financial power while I'm struggling as Goblins with 22 settlements). Do you know what file of the mod I should edit to remove these buffs? I can make my way through code, but I'm not familiar with the mod's files. Thanks in advance.

Feb 3 2023 Anchor

yea, the warg pack are way better than the elven cavalry units that have spears. I feel like some of the misty mountain units need a debuff

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