Rubicon is a standalone mod for Command & Conquer® Tiberian Sun®. The aim of this project is simple: to shape Tiberian Sun into what it should have been. This includes revising everything from graphics to gameplay, while keeping it true to the original.
and more.
Early access: Aug 25th, 2023.
Full release: TBA.
Disclaimer: EA has not endorsed and does not support this product.
Background art by 4SG and Crimsonum
Welcome back, Commander.
First of all, let me express my gratitude to everyone who voted for Rubicon during the Top 100 Mods of the Year competition. I wanted to post this article and promote the event before the polls closed, but life got in the way. Fortunately, you didn't forget. Thanks to you, our fans, Rubicon has made it to the Top 100 mods in 2023! Being a relatively new mod, I consider this a great achievement. Thank you for helping us reach this milestone!
Now the other, much harder competition has begun: the race for the Mod of the Year title. I feel like that's a little too ambitious for now, but I don't want to discourage you from voting either. Remember, you can vote for multiple mods, so do give a vote for fellow mods have received significant updates this year like Dawn of the Tiberian Age.
With that out of the way, let's look at what's been cooking up behind the curtain, shall we?
Since the first release, I've slowly but steadily continued to work on Act II missions, the second part of the Tiberian Sun campaign. Creating a quality mission, even if by tweaking an existing one, takes a lot of work. It doesn't help that I work at a 9-to-5 desk job, study, and try to maintain a speck of social life. Thankfully, the very positive reception of the mod so far gives me confidence and motivation to pursue this hobby.
Here are some previews of the first few Act II missions:
I've also made some bugfixes and tweaks to the Act I missions as well as overall gameplay balance. Your feedback is valuable in identifying and prioritizing issues, so keep it coming!
We've also revisited some more of the vanilla TS assets and updated or remade them with better quality. Here are a few of them:
Click on the pictures to learn more about the changes.
TBD, but stay tuned, it might be just around the corner.
That's all for now!
See you on the battlefield, Commander!
Rubicon is a standalone mod for Command & Conquer: Tiberian Sun that aims to make the game into what it should have been, revising and remastering the...
Early access release, full package. Contains all the game files, music, and movies.
Early access alpha version, contains all game files and music but does not contain movies. Use this if you have a poor internet connection. You can still...
This mod is pretty good for an alpha. I can't wait to see more of the updated sprites and new maps, excellent work.
This is my most anticipated mod
Hi, great stuff! Just what I need.
CANNOT wait for this!
I would love it if the Mammoth mk2 could be a lot bigger than it was in the original game. Is that possible?
It already is. Download the mod and see for yourself ;)
It looks amazing!
Do you have any plan to use some asset from Tiberian Sun: Retro mod?
I really like how they did the sidebar icon, really bring the game to life & imagination.
By the way this is the mod that I have been waiting for so long,
I really love your work!
I am looking forward for the rest of the campaign missions and Firestorm campaigns too but please take your time.
Please keep up the good work way to go!
Thanks for the praise. No, I don't need to ask for assets from Retro. It's a great classic mod, but I think I can do better.
The sidebar icons that Retro uses are recreations of beta TS icons. While I used to appreciate that style in the past, I can see why Westwood made the change to a simpler style. In the beta icons, most units and buildings had a desert/wasteland background, which would look unfitting when you're playing in an arctic map. In addition, the object is often hard to tell apart from the detailed background.
Just finished what there is of the GDI campaign (Alpha release) and dang that was hard, even in normal difficulty, for a casual player like me.
Ended up with only 1 elite riflemen alive to hunt a couple of deployed tick tank... so that was fun.
Nice work, but I have a question what is different between Rubicon and Vinifera?
Vinifera is not a mod. It's a work-in-progress engine extension for Tiberian Sun, providing quality-of-life improvements and new (optional) features for players and modders alike. It does not modify the gameplay or provide new content, however.
Rubicon uses Vinifera to achieve such features as superweapon timers, screen shake, cash-generating buildings, and more.
Thanks for reply,
that's why I rise my question, now I know you are using Vinifera, great to hear.