Hey all, welcome to the Tiberium Insanity mod page! This mod includes a lot of bug fixes, (mainly fixing some bugs EA left behind), and enhancing effects and the atmosphere of the game, improving the AI, and ramping up the difficulty. One of the main key factors of this mod is to eliminate subfactions and to focus on only having 3 factions (GDI, Nod, and Scrin) Each Faction has its own theme: GDI focuses on sonic/zone tech to eradicate Tiberium from the planet, and repel both forces (Nod and Scrin). Nod focuses on the power of the flame! (They use flame and purifying weapons to repel both enemies, while also focusing on spreading the growth of Tiberium and mending their troops with its radiant energy, and with the aid of cyborgs) Scrin focuses on the total annihilation of both factions (Nod and GDI) while increasing the spread of Tiberium and causing havoc with their Tiberium based technology and arsenal. I hope you all enjoy playing this mod! Good luck Commander!
Finally porting the mod over to Tiberium wars!
tiberium wars port
New update list ft. Nod and their arsenal of cyborgs, flame units/weapons and some tiberium based units.
new nod update!
A brief summary on what has been going on/why i haven't been posting on moddb, and a few updates.
where i've been/update on mod
An update on scrin upgrades and some AI improvements.
scrin upgrades and ai
I have made a few changes to gdi, as well as nod. Here is what i have done so far, i am not done yet though.
progression being made
quick brief update about what has been going down.
update on mod/what is going on
Update on mod development going well, just adding some finishing touches on GDI faction
mod status
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.