Titanic Titans is a mod for the critically-acclaimed Sins of a Solar Empire Rebellion by Ironclad Games/Stardock Entertainment. The purpose of this simple mod is to make Titans more like, well, Titans. All Titans are now larger, more powerful, and cost more. Their tactical abilities are enhanced, some of them resulting in game making or breaking results. Each Titan has its strengths and weaknesses, and they all can be countered in more than one way.
Hi everyone, Atheon here.
I come bearing very negative news. Due to the death of a key member of my family, and the serious sickness of several others, this mod is on hold until I have time to work on it. I'm terribly sorry to anyone I've let down or brought false hopes upon by announcing this project, and can assure you I will finish it whenever I find the willingness to. Once again, I apologize deeply to all the recent viewers of this project. I'll have contact details available on my ModDB profile, if you wish to reach me.
Thanks for understanding,
Atheon
Titanic Titans releases its first build, Pre-release Alpha v. Phi!
A tragic event delays our release. A little news on this delay; more information about the release to follow.
I discuss a potential release date for an alpha, as well as talk about suggestions and player involvement.
A small selection of news about "Titanic Titans and YOU."
Titanic Titans' first release. Includes the Vorastra, Kultorask, and Ragnarok Titans. See description for full details.
This comment is currently awaiting admin approval, join now to view.
Whenever I attempt to enable the mod it takes me to the startup loading screen. Now I would have to assume this is normal however it seems to stop responding sometime after it goes to this screen and I am left frustrated.I tried doing what heavenhelpus said however all it did was make the game crash on startup. Is there something glaringly obvious I am missing? Or is this a bug? Any info would be much appreciated. (This is my first sins mod so forgive me for being ignorant of some trivial fact I should know about implementing mods into sins.)
sorry about your loss man, i cant even begin to imagine how horrible and despairing it must feel...
This comment is currently awaiting admin approval, join now to view.
if you go into gameinfo and delete TITAN_PHASEREBEL.entity & TitanUpgrade_PhaseLoyalist_Durability.entity the game wont crash on startup :P
Listen to this guy for now. Pushing release within the next few days.
This comment is currently awaiting admin approval, join now to view.
Well done on releasing the mod. Been quietly excited for it, once the patch is through ermagerd lets nuke some ships in real titans xD
Haha, I'm actually just going to do another full release instead of a patch.
Hi, any breakthrough on whats causing the startup problem? I'm really eager to play this =D
It's got something to do with my upgrades -- I'm trying to figure out exactly which line is causing it.
Ok thanks for the reply, really looking foward for this. Keep up the good work