An Overhaul submod for The Elder Scrolls: Total War, adding many major features, such as new factions, new custom campaigns, alchemy crafting, events, Oblivion realms and portals to them, dungeons, lore missions and guilds, upgradable settlements, many new units and retextures, traits, ancillaries and more!

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Add media Report RSS Alchemy crafting! (now easier and more efficient with new EOP)
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Description

Character can gather regular ingredients outside, while more powerful ones can be found only in dungeons. To be able to craft a potion, the character must have a sufficient alchemy level and he must be in a settlement that has an alchemy building. Base on characters skills, he can create more powerful potions and their use is always limited either by amount of battles or by number of turns, then they are removed.