UQE Hexen II v1.18
Full VersionSix years prior to the release of UQE Hexen II when Quake's source code were released in 2000, I've spent much time learning about the inner workings...
Six years prior to the release of UQE Hexen II when Quake's source code were released in 2000, I've spent much time learning about the inner workings of the engine. This complimented my existing knowledge on the asset editing side of things. During mid-2006 the UQE (Ultimate Quake Engine) project were started. Over the course of the next few years a number of much needed fixes and features were added to the engine whilst at the same time keeping true to the original.
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Six years prior to the release of UQE Hexen II when Quake's source code were released in 2000, I've spent much time learning about the inner workings...
A sequel to Portal Of Praevus (which is therefore needed) which focuses on storyline, innovative puzzles occasionally needing some out-of-the-box thinking...
Change heretic gameplay to be about whacking a monsters, instead shooting them. Set of weapons as well monster behavior is altered to support that. Theme...
Explore the depths of ancient civilizations and uproot their attempts to revive a long-dead god. In this 4-episode expansion mod for Quake.
This is original textures enlarged four times with Topaz A.I. Gigapixel neural network. In addition a special program has created for analysis and correct...
On my machine - Win10, Nvidia it behave strangely, its starting only in Software mode.. and after execution *.exe is deleted, or hidden.
Design is poor, it required delete some files, instead of using own forks.
Vanilla Hexen2 is working fine, Hammer of Thyrion is working fine.