I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other quirks with vanilla weaponary. FEEDBACK IS APPRECIATED

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Vanilla Weapons Adjusted

News

UPDATE 23/04/2024


3 NEW VERSIONS ADDED FOR BOTH NEW SCOPES AND VANILLA SCOPES VERSIONS AS FOLLOWS:


PURIST - Purely vanilla weapon stats. zoom factor, inertion factor and attachment avaiability


PURIST - ZOOM ADJUSTED - Vanilla weapon stats with zoom factor uniformed changes only

- Iron sights zoom all set to the same value (65)

- Scope zoom increased and set to the same value (25) for standard weapons

- Scope zoom increased for sniper weapon variants to match VSS (15)


ADJUSTED - Adjustments made only to zoom factor, inertion factor and attachment avaiability

- Inertion factor set to 1.0 for all guns (same turning sensitivity)

- Iron sights zoom all set to the same value (65)

- Silencers/Grenade launchers available for all weaponsthat take them

- Scope zoom increased and set to the same value (25) for standard weapons

- Scope zoom increased for sniper weapon variants to match VSS (15)


NEW SCOPES VERSION

- Repositioned all firearms

- Repositioned and added missing firepoints

- Repositioned ejection points

- Spas 12 low poly hand mesh fix

- Toz34 low poly hand mesh fix

- Shotgun shell ejection now doesnt visibly zoom back to the gun

- Groza mesh adjusted to move grenade further offscreen to prevent being visible

- New scope textures for all guns matching the scope mounting side

- New scope textures added for sniper weapon variants (Sig550_m1)(lr300_m1)

- Sound fixes for weapons with bugged/missing sounds

Optional Changes:

- Illuminated scope reticles

- FOV options (75, 83, 85, 90)

- BM16 (Sawn off shotgun) options: No jam, Secondary weapon slot, No jam + Secondary weapon slot

- ZRP compatability patch

VANILLA SCOPES VERSION

- Repositioned all firearms

- Repositioned and added missing firepoints

- Repositioned ejection points

- Spas 12 low poly hand mesh fix

- Toz34 low poly hand mesh fix

- Shotgun shell ejection now doesnt visibly zoom back to the gun

- Groza mesh adjusted to move grenade further offscreen to prevent being visible

- Sound fixes for weapons with bugged/missing sounds

Optional Changes:

- Widescreen original scope reticles for 16:9 screen ratio

- FOV options (75, 83, 85, 90)

- BM16 (Sawn off shotgun) options: No jam, Secondary weapon slot, No jam + Secondary weapon slot

- ZRP compatability patch

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Thanks to Kardiofatim for Vanilla Sounds Reworked for the audio fixes and forgottenspiral for the toz34 mesh fix

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Vanilla Weapons Adjusted - V2

Vanilla Weapons Adjusted - V2

Full Version

I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other...

Vanilla Weapons Adjusted - V1 - Depreciated

Vanilla Weapons Adjusted - V1 - Depreciated

Full Version 3 comments

I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other...

Post comment Comments  (0 - 10 of 12)
forgottenspiral
forgottenspiral - - 23 comments

Looks interesting, I'd like to have vanilla weapons with some tweaks and fixes, thanks!

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UnoriginalPerson
UnoriginalPerson - - 21 comments

how do I install this in conjunction with ZRP?

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StreloksAmnesia Creator
StreloksAmnesia - - 4 comments

just install after zrp

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UnoriginalPerson
UnoriginalPerson - - 21 comments

I do, but the game crashes when I try to load or start a new game. I think an option in the configurer causes it to crash

edit: I didn't realise there was a ZRP compatibility version of the mod in the files, oops

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tazuma
tazuma - - 30 comments

is this mod evolved from the "shoc weapon reposition and polish v2" (or something like that) mod?
dunno who wrote it, maybe it was you around 2014, originally for lost alpha.
by the way the new open scopes are awesome but wouldn't be possible to blur/darken the screen area outside the scopes even more with a filter somehow?

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StreloksAmnesia Creator
StreloksAmnesia - - 4 comments

this is soley done by myself although it seems that mod you reference used tools from lost alpha for positioning the weapons whereas i had to do them by manually editing the ltx files. which was ... painful. as far as the scopes go you could open the dds files in gimp and play around with the borders to try and get your desired effect.

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JockinJC
JockinJC - - 5 comments

Gyattdayum exactly what I needed! IMHO existing weapon pack mods don't match the vanilla visuals. All vanilla files work for me except the optional FOV files, I'm getting this error message: Imgur.com

Running on game version 1.0005 and ZRP 1.07 + Absolute Nature/Structures (ZRP Compatibility patch installed)

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StreloksAmnesia Creator
StreloksAmnesia - - 4 comments

i am using 1.06 that is the default steam/gog version. i wonder if this is what is causing an issue. i doubled checked the files and all seem fine. if it doesnt work you may have to source the fov change yourself sorry

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JockinJC
JockinJC - - 5 comments

i re-installed my game for 1.06, it works on now. thank you for this mod!

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Sr.Pineapple
Sr.Pineapple - - 68 comments

Can i include your mod as a base for a Oblivion Lost-Like mod i'm doing?

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StreloksAmnesia Creator
StreloksAmnesia - - 4 comments

sure just leave credit and all that i guess

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