WGL 5.12 patch from 2006-11-12 (12th of November, 2006)
WGL 5.12 patch from 2006-11-12 (12th of November, 2006) in .rar format.
DOCS
~ Updated: armor_values_overview.xls to the latest values.
GAMEPLAY
~ Changed: BCL requested to have ammo creates not being invincible by default. The idea was to stop certain abusive gameplay, yet like here in some cases the destruction of ammo creates is desired.
~ Changed: destrType for buildings to "destructman" to have buildings be destroyable and still not crumble. Background: CTI needs destroyable base buildings.
~ Fixed: Deploying ATGM launchers was only possible on the machine where the ATGM carrier (BRDM/Hummer/truck) was local.
~ Fixed: made the rucksackfixer more robust. In WGL 5.1.0, the rucksacks that are removed from corpses can be lost.
FEATURES
~ Changed: hot on the heels of the netCall script is a crewed weapons rotation script that works(*) in MP.
(It works if the mission features CoC Network Services *or* has a game logic named server/LocalServerObject)
~ Added: a utility script "netCall.sqs" that can call code strings on all nodes under certain circumstances.
Those circumstances are 1) CoC NS present 2) presence of a game logic named "server" or "LocalServerObject"
~ Fixed: it is necessary to repeat the WGL_STR_VERSION and BUILD strings for all the six language variants to have the strings be localized properly for non-english OFP players
~ Changed: cfgmodels.hpp offers the possibility to declare cfgModels entries for models_base configs, if "the addons" did not do it themself (=no cfgModels definition of the p3ds). The structure is changed a bit now. The entries are now merged into wgl_comp's config.cpp and are done by an include for smoother file structure inside cfgmodels.hpp (as its no define any longer it doesn't have to be single line).
SOUND
~ JNF/SAM Sound Mod -Bullet Snap Version 1
FX
~ Changed: BIS handgrenades now bounce and get nice, lasting smoke effects when exploding.
~ Tweaked: Atgm's smoke to a more transparent one, to allow better aiming and tracking of the missile
WEAPONS,UNITS
~ Changed: M4A1, M4A1GL and M4A1SD optics to M16A2 one, as the m4 one is ugly and doesn't fit the style of the rest.
~ Added: the new 100 and 125mm shell types recently introduced (eg 3BM8, 3BK12 etc) so that they are handled by the visual effects system(s).
~ Added: the PvP, "..._R" versions of the tank weapons are updated with the new APDS and HEAT magazines.(These are the ones with no aiming cursor at all)
~ Added: more 125 mm HEAT rounds of older generation - BK-14, BK-18 and BK-18M.
~ Added: a slew of older 125 mm tank gun ammo types: 3BM9, 3BM12, 3BM15 and 3BM17, all sabots.
~ Added: Older 100 mm ammo, "WGL_3BM8" and a magazine for it (used by the T-55 cannon)
~ Added: 125 mm "WGL_3BM22" ammo and magazine type for the T-72 and T-80 guns.
~ Changed: the resistance T-55 is more of an early T-55A, so I changed the displayName to reflect that.
~ Changed: the east T-55M has gotten a slight armor update to reflect it's RL counterpart improved armor over the T-55A.
MODELS
~ Changed: re-activated a load of UH-60 vehicle classes and made them use the recently improved UH60 models.
~ Added: loads of reworked texures for the UH-60 models
~ Fixed: zillions of issues with the UH-60 models
~ Fixed: loads of model issues with the Chinooks