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X COM because game is inspired by strategy UFO-Enemy Unknown
3CE is Close Encounter of Third kind

Current progress

XCom Base, levels: 4 (car park x2, hangar x2, agents room x1, soldiers room x3, warehouse x7, ufo reports room x1)
Investigate reports, missions: 1
Crash site, missions: 0
Terror attack, missions: 0
Alien base, missions: 0

Strategy on DM, how it will work? Its all about many possible decisions, choices which player can make. First is to select team, and here is large amount of champions from agents, soldiers, npc, aliens, cyborgs. Second is missions, you may select them from many available ufo reports to investigate. Third is base manage, after complete missions you get credits which may spend to open new rooms in base (extend complex) and to research and manufacture things there. It should be many different path to complete game, missions will be not generated randomly but still will be replayable.

Game begin from select main character agent and get first credit, then you may visit room with ufo reports to select mission. Later invest in something and get more difficulty missions. At begining they may be simple as visit crop circle, and later about ufo crash site, alien base etc.

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