You Must Construct Additional... (YMCA) was created to make mass battles great again. If you have played titles like Age of Empires II, Supreme Commander or Rusted Warfare, these games sometimes end up in games where two teams just keep pumping masses of units into each other. We think this meat grinder party is awesome and desirable, so we have created a game that aims to provide this experience reliably. If you look at those great games, the mass battles unfortunately only happen occassionaly, in AoE2 it is because most games end in Castle Age, when knights give one side a too big advantage because eco raids were succesful, but once it goes into the late game, it is all about just pumping more and more units from many production facilities into the enemy, in this mode it is important to keep looking at the enemy unit composition and constantly adapt. In Supreme Commander these mass battles are in principle core of the game play, but the exponential growing economy is very fragile, units are built quite slow, so either rushes end the game very fast or a player outgrows the other, so that only a few games happen to have a balance of forces supplying the meat grinder. Rusted Warfare does a better job at this, but unfortunately the economic balance has been changed a couple of years ago, so that everything got slower and early game rushes became stronger. Still it is a good game if you are looking for mass battles.

Another inspiration for this mod was Combined Arms, another OpenRA mod, which was not only an inspiration, but even from which this mod was forked. It is a testament of what is possible with the Command & Conquer universe and we highly encourage you to play it, even though it is very unlikely you don't know it yet ;-)

Find other players on our Discord:
Discord.gg

So let's have a look at the core concepts of YMCA:
1. This game focuses more on strategic decisions, mostly how to scale up your economy and your unit composition. Having the right mix of units is more important than micro around the enemy units.

2. Strong Rock-Paper-Scissor cycles. Strategy games without this concept are very rare, but they differ a lot regarding the strength of this concept. Strength means how hard units counter each other. For example in games like Starcraft, units do not counter each other strongly. You can still win with a certain unit type against it's counter if your micro management is good and your opponent is not playing attention. This means depending on the situation it is not clear if Zealots will beat Siege Tanks or vice versa. In Command & Conquer it does not really matter how you use Conscripts against Tanya. Strong Rock-Paper-Scissor cycles shift the importance of micro management away in favor of strategical decisions mostly unit composition.

3. Linear economic scaling. If you have 10 war factories those will produce 2 times faster than 5 war factories. Usually this is the faster version. I have never seen a super linear scaling, the only elements activating super linear scaling are upgrades in games, that make farmers faster, chop more wood etc. But those effects are then counter acted by the necessity of providing housing and such, which is an element of sub-linear scaling. Warcraft III has the most advanced concept of sub-linear scaling with the upkeep system that directly reduces your income depending on your army size. Early Command & Conquer games had sub-linear scaling by having 4 war factories only produce twice as fast as 1. We pick linear scaling in order to allow to arrive fast at mass battles. Also we allow for linear building production scaling, so building more construction yards is crucial in expanding bases quickly.

4. Complex armor and weapon system. Beside the usual armor classes like infantry, light and heavy, there is also reflector armor and the point defense laser in addition. The latter is not a class, but it intercepts incoming projectiles, which means it counters missiles and cannon shells. A tank that is susceptible to those projectiles becomes a counter to those once upgraded with point defense laser. This system does not provide any help against energy weapons (Tesla, Laser, Prism), combined with the higher cost the upgrade makes a tank weak against energy weapons. Energy weapons in contrast are weak against reflector armor, which is weak against projectile weapons.



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
YouMustConstructAdditional v0.95.24

YouMustConstructAdditional v0.95.24

Full Version

New Features The Soviet Flamethrower has a new model. The Shock Trooper has a new model. The Railgunner has a new model. Balancing Default UI Scale is...

YouMustConstructAdditional v0.95.23

YouMustConstructAdditional v0.95.23

Patch

This is just a fast fix for moveflsh.int crash and Battle Fortress Bunker + PDL crash.

YouMustConstructAdditional v0.95.22

YouMustConstructAdditional v0.95.22

Full Version 3 comments

This release is just a fast fix for the N3 crash. This is just a tribute to 50 characters length

YouMustConstructAdditional v0.95.21

YouMustConstructAdditional v0.95.21

Full Version

New Features Saboteur has a new model and icon. The selection and production tooltip of units now show a DPS (Damage per Second) value. This has to be...

YouMustConstructAdditional v0.95.20

YouMustConstructAdditional v0.95.20

Full Version

New Features Orca and Orca V2 (Eagle) are now completely separated and both voxel units Orca HE upgrade is replaced by Sonic Orca, which shoots sonic...

YouMustConstructAdditional v0.95.19

YouMustConstructAdditional v0.95.19

Full Version

New Features Orca Bomber now comes with 3 different upgrades, EMP, Cluster Bombs and AP Bombs Acolyte is replaced by Obelisk Trooper (sprite made by medalmonkey...

Post comment Comments
Xenaga
Xenaga - - 29 comments

Getting fatel error when I try enter the game...

OpenRA engine version 0a06cf1789c66d8f5cf7566199187181aef0dbec
OpenRA Language: en
You Must Contruct Additional... mod version $v0.95.23
on map 0f86cd7333d4f558d9c7eb77cc55d58aabe8c02e (DeliriumShellmap by Darkademic).
Date: 2024-04-15 21:32:10Z
Operating System: Windows (Microsoft Windows NT 10.0.22631.0)
Runtime Version: .NET CLR 6.0.28
Installed Language: tr (Installed) tr (Current) tr (Current UI)
Exception of type `Eluant.LuaException`: [string "--[[..."]:15: module 'sandbox' not found:
no field package.preload['sandbox']
no file 'C:\Users\palad\OneDrive\Masaüstü\YMC\/lua/sandbox.lua'
no file '.\sandbox.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\sandbox.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\loadall.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\clibs\sandbox.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\clibs\loadall.dll'
no file '.\sandbox51.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\sandbox51.dll'
no file 'C:\Users\palad\OneDrive\Masa st \YMC\clibs\sandbox51.dll'
at Eluant.LuaRuntime.Call(IList`1 args)
at Eluant.LuaRuntime.DoBuffer(String str, String name)
at OpenRA.Scripting.ScriptContext..ctor(World world, WorldRenderer worldRenderer, IEnumerable`1 scripts)
at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded(World world, WorldRenderer worldRenderer)
at OpenRA.World.LoadComplete(WorldRenderer wr)
at OpenRA.Game.StartGame(String mapUID, WorldType type)
at OpenRA.Game.LoadShellMap()
at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
at OpenRA.Game.InitializeMod(String mod, Arguments args)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)


Reply Good karma Bad karma+1 vote
patrickwieth Creator
patrickwieth - - 6 comments

Thanks for that report, do you get this error only from the installer version or also from the winportable version?

Reply Good karma+1 vote
Xenaga
Xenaga - - 29 comments

Installer version

Reply Good karma Bad karma+1 vote
patrickwieth Creator
patrickwieth - - 6 comments

can you try the winportable? Do you have other OpenRA mods installed? If yes, do they work?

Reply Good karma+1 vote
I_just_want_to_rest
I_just_want_to_rest - - 16 comments

somehow if any side tried to airdrop reinforcenment, it will crash game... this also occured in Cameo playtest 2.7 (not backup ones)

Reply Good karma Bad karma+2 votes
patrickwieth Creator
patrickwieth - - 6 comments

I cannot reproduce the crash, can you explain what I have to do in order to see it?

Reply Good karma+2 votes
Guest
Guest - - 690,824 comments

Either maybe i forget to extract that IP… (i forget the number) inside the mod or it maybe about my laptop performance…

Reply Good karma Bad karma+1 vote
I_just_want_to_rest
I_just_want_to_rest - - 16 comments

Sorry, forget to login…

Reply Good karma Bad karma+2 votes
patrickwieth Creator
patrickwieth - - 6 comments

Oh thanks for the bug report, I will test and fix it

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Vermins of Dune

Vermins of Dune

Real Time Strategy

This extension makes the minor faction of Smugglers playable. It grants a new look and features to the faction while keeping it feel vanilla.

Command & Conquer - Combined Arms

Command & Conquer - Combined Arms

Real Time Strategy

Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies...

OpenRA Simplified Chinese Mod Series

OpenRA Simplified Chinese Mod Series

Real Time Strategy

OpenRA Simplified Chinese Mod Series is a series of third-party OpenRA mods localized by OpenRA Simplified Chinese Localization team in China.

OpenRA AI Mods

OpenRA AI Mods

Real Time Strategy

You find her modds for all openra games. Hier findet ihr Modds zu allen spielen aus OpenRA.

RA+ mod

RA+ mod

Real Time Strategy

This is a sub-mod for OpenRA's Red Alert mod, that vastly expands the number of available countries per side, with its aim being to flesh out the subfactions...

Tiberian Dawn Apolyton

Tiberian Dawn Apolyton

Real Time Strategy

New on this TD based mod: • Super weapon timers • Smaller super weapon timers (airstrike etc) can be seen only by allies • Red tiberium • Added...

X