A.R.E.A.
First Person ShooterA.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality...
A.R.E.A. Team is a group of developers who created A.R.E.A.
A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality...
A developer of adventure mods including [v1.9.0] Horror Movie Monsters Mod - Pyramid Head.
Kiddion's Modest Menu for Grand Theft Auto V, available now for free.
Since its founding in 1994 Spellbound has been dedicated to the development of unique computer games, among which were the internationally very successful...
Gaijin Entertainment is a fast growing game development company established in 2002. Gaijin team specializes in creation of games for various platforms...
Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...
Hello everyone, I have a problem, I am trying to find the variables the position when you are aiming with the weapon, because when using the sights it is different from when you aim with the cross without aiming, when using the sights the cross position towards the position aiming moves downward and one has to correct it by moving the gun to the position one is originally aiming for.
I have already been correcting the position of the weapons and the new position suited me very well, but when shooting, the position where the shot is marked remains. the data I need is how to move the firing position by pointing the gun. Knowing that I am the programmers will understand the details of the weapons that do not aim as they should and I am correcting them.
hands_position = -0.030595,0.00472,0.081136
hands_position_16x9 = -0.030595,0.00472,0.081136
hands_orientation = 1.147925,2,0
hands_orientation_16x9 = 1.147925,2,0
aim_hud_offset_pos = -0.03947,0.01661,-0.139462
aim_hud_offset_pos_16x9 = -0.03947,0.01661,-0.139462
aim_hud_offset_rot = 0.034363,0.021328,0
aim_hud_offset_rot_16x9 = 0.034363,0.021328,0
I already know how to use these data, I only need the ones where the shot is marked is different from the cross shot than the pointing shot