Mechwarrior 4: Mercenaries
Combat SimMechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
A game engine developed by Andrew Glaister at FASA Studio until it was bought out by Microsoft in 1999.
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Mechwarrior 4: Mercenaries is a battlemech piloting simulation and part of the Mechwarrior and Battletech universe unleashed by FASA Studios. In April...
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking...
The year is 3063. The Clan invasion has ended. You return to your homeworld a hero, only to face chaos. Your family has been murdered, your throne seized...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls...
Twine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine, but you...
Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PCs, providing the vast array of core technologies...
this was supposed to be here a long time ago thanks for adding it as I requested