One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. A .NET open source game framework without black boxes.
After a five-year hiatus since my last article, I am thrilled to rise from the realm of the "dead" and announce the release of the first public demo, accompanied by an updated trailer. This marks a significant milestone in the project's journey, and I am eager to share the progress made during this time.
In order to provide a taste of the gameplay without revealing too much content, the demo for my project features a single classic battle. This focused experience allows players to get a glimpse of the mechanics, graphics, and overall atmosphere without giving away the broader storyline or key plot points. I believe this strategic approach will pique curiosity and generate excitement, leaving players eager to explore the full extent of the project upon its complete release.
You can download the public demo and watch the trailer here
Over the past five years, my journey with this project has been a rollercoaster of personal and professional commitments. Despite the lack of time and energy, I managed add and refine various features, thank you to my first supporters and their cheering. Optimizing the game engine for more flexibility and better performance has been a incredible challenge. Shaders have been implemented for outline and pallet swap effects, helping to reduce the game size, the loading time and memory consumption.
Behind the scenes, a homebrew level editors and AI debugging tools have been added to my toolbox. The technical side also saw an overhaul of the visual effects engine and the integration of sound effects alongside background music. Notably, there's been a substantial improvement in the artificial intelligence, making gameplay more challenging and engaging.
The game's visuals and mechanics have seen practical upgrades. Animations have been revamped to bring more emphasis and various jobs have undergone redesigns. Additionally, the gaming experience has been enriched with the introduction of new enemies, adding more possibilities and challenges to the gameplay. These upgrades aim to provide players with a more polished and enjoyable gaming experience.
Gameplay became more nuanced with the introduction of "mental points" influencing skills and spells. Strategic elements have been added, such as ground height, as well as unlocking achievements, equipment and skills. Unit records are now tracked and the narrative experience has been enriched with improved dialogue and narration. Ergonomic improvements were implemented to enhance the overall gaming experience, while a considerable number of bug fixes addressed various issues.
With a project as extensive and dynamic as this, it's no surprise that the sheer volume of work done and yet to be tackled can be overwhelming. As the sole contributor of this project, updates have been infrequent, and the progress reports might not reflect every accomplishment. If you're eager to stay in the loop and receive more immediate updates about Cohort, feel free to follow @FJeandinot on X.
Thank you for your understanding and continued interest in the project!
-MrDino / Franck
What is this game? The Last Mob Witness is a single player gun and beat-em up game, fast action game with guns and if no guns beat them with whatever...
Retroware is teaming up with Premium Edition Games to bring titles LOVE 3 and Eagle Island Twist on the Nintendo Switch -- PHYSICALLY.
Improving the gameflow, the visuals, and the mission map in a productive couple of weeks.
(New gameplay video inside) - A struggle with Regulator City amounts to a long list of changes and big decisions for the direction of the game.
Rogue Heroes is a 4 player action rpg with roguelike elements, combining procedural dungeons and an expansive overworld full of secrets. Take down the...
Embark on a riveting adventure in "Cohort" a medieval tactical RPG where you lead a team to free your cursed land. Assemble a unique cohort, engage in...
Survive in an island and escape!. This is a card game where you use cards to gather resources, discover technologies that will enable to build even more...
A high speed action 2d car game, race against time to defeat a terrorist organization that is trying to use a nuclear bomb, reach and destroy the last...
I developed a game that I wanted to play myself. A chilled out golf game that I could play in front of the TV with my Steam deck or when hungover in bed...
Unnamed is a Celeste-style platformer about a robot platforming and exploring his way out of an abandonned factory. This is a hostile place, and he might...
Send Your Units Into Battle Outsmart and outmaneuver your enemies in this turn-based tactical RPG. Use each unit's unique abilities and the battlefield...
Bobby is the sequel to Ballz, a SizeHack 2000 game made in 10 KB. The remake has a lot more levels and a tonne of obstacles and gadgets that the game...
The Last Mob Witness is a single player gun and beat-em up game, fast action game with guns and if no guns beat them with whatever you can get on hand...
The Last Mob Witness is a single player gun and beat-em up game, fast action game with guns and if no guns beat them with whatever you can get on hand...
This comment is currently awaiting admin approval, join now to view.