Terrafort
Real Time StrategyA procedurally generated RTS survival game. Currently in the "prototype" phase, awaiting community feedback.
This game is very hardcore, and game play is very different than any other build/strategy game on the market
You have to explore and move a lot,for safe place,resource and other new things
A new game from Digdog Studio, after two years since "Weapon Shop Fantasy", we bring you Eggoria, as the studio's name suggests, we keep digging for new gameplay and experience. its not only the first 3D game we made, it also contains a lot new game play mechanics. Hope you enjoy it.
*Unlimited worlds with no borders.
*Darkness is chasing you!
*You have to build a safe place.
*There is research, you collect materials, and a lot more!
*Warning! Darkness is close! Let's move to a new place!
*Beware of the eggs' hunger, temperature, mood, and heart?
*If necessary, put your heart on a stick
*if necessary, sacrifice yourself to a God
*A red scary eye will stare at you every few days
*At least there is a hot tub!
*Finally, beat the darkness, or...
*Procedural generated Maps with unlimited size!
*Hundreds of different research!
*50+ buildings, including a tent and caravan!
*20+ animals and enemies, some you can pet, some can help you.
*A lot of disasters!
*Hundreds of items, 50+ gear items and tools!
*Detailed food, work and storage management system!
*Many gods!
*Many endings!
We have a long term plan for this game, we will keep updating it, even after early access, don't miss out on this game, it has plenty of potential.
Follow us for updates on the game! Roadmap can change at any time.
*Steam punk buildings and one more ending
* A God Tree and one more ending
*More random events: sand worm, earthquake, foot from sky?
*20+ more gear items
*More statuses and gifts
*Fixing all the bugs
*Mod support
*Linux & Mac support
*One new map: Ocean
*Boats & ships
*More gear items.
*More ruins and secrets
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A procedurally generated RTS survival game. Currently in the "prototype" phase, awaiting community feedback.
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