Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
First introduced with Tiberian Sun, the OpenRA engine supports light effects across all mods.
cool, can't wait for TibSun's campaign support (don't get me wrong shattered paradise is pretty cool, but having the real deal is very satisfactory)
Tiberian Sun! It is beautiful. :D
That's cool!
wait so is the lighting system going to make its way into a release soon?