Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Quake 3 Map Levelshots In #51 (Download: Zircon Beta #51 - Win64)

Sometimes I like looking through map geometry in Quake 3 maps for inspiration or to see interesting things they did with shaders. Lvlworld.com is where I usually go (although they do not have every map).

I have a quake/q3 folder that is Open Arena unzipped into that folder and I put any Q3 maps into that folder, type "game q3" and go to the maps menu ... however, I have no idea what map is what by name. I added levelshots/mapname.tga to display in the maps menu.

I also made the maps menu not automatically refresh. DarkPlaces digs through each map entities segment to find the map title, for a ton of maps this can be slow and it usually does not need to refresh unless you added a map while having the engine started. Press SPACE in the maps menu to refresh the list now.

The maps menu is one of the prime candidates for a user-interface overhaul ... I would like to figure out a solution for Q1 .. even if it involved the engine having to create the screenshots from the maps.

JPEG/Test_Mat2 Test (Download: Zircon Beta #50 - Win64/ Linux)

I had to try this out to see how well it converted (result = excellent!). Using the Zircon "jpegsplit" command, made a JPEG version of GremlinForester's Test Materials 2 map. It is now a 29 MB download.

diet gremlin

Made with the Zircon "jpegsplit" command. Video clip is of JPEG version.

I like high effects, great looking textures and environments but I am interested in avoiding download sizes like the 5.4 GB size, say, the Rivarez Edition -- for instance.

(The Zircon jpegsplit command converts to JPEG keeping the alpha channel in a separate JPEG file).

Zircon Beta Release #50

SMEJ2 issue resolved, gamedir change cvar reset is now perfect, "devinfo" command available.

Information Is Speed

Zircon will soon be getting upgrades -- optional -- I'm a hardcore conservative engine guy that wants to feel like I'm playing Quake. The current mouse-driven menu in Zircon is classy and does not take away from the "Quake" feel. At the same time, Zircon needs a mod installer built-in and I feel the options menu has too much stuff to find easily, I think an alternative might be helpful and many other possibilities exist.

ui 3

Pictured: The user-interface components in Zircon were made to allow fast real-time experimentation and adjustments with a couple of clicks. (Note: The context menu to edit mode is right click)

Little time has been invested in the "color scheme". The goal so far was writing the user-interface components and bending the engine infrastructure to get to support all of these capabilities.

The first round -- the testing round -- is a developmental tool "devinfo" that will expand as time permits and will likely eventually include the ability to real-time edit in-game entities -- which can help fine tune a map or mod.

ui 1 1


Pictured: The data displayed in "devinfo" allows column sizing, amongst other things. The user-interface components are not using a third party tool-kit, they are Zircon-native capabilities written in the last few weeks. Several DarkPlaces capabilities made this easier, like the TrueType Font support.

Mods targeting DarkPlaces capabilities tend to be far more sophisticated than Quake and when making these mods, how quickly one can get to the key information to fine-tune or fix a map or find the nature of something that is not working as expected is important.

ui 2

Pictured: Rounded buttons and text entry including selecting text with a mouse.

ui tabsel

Pictured: The user-interface capabilities in are controlled by a human readable, easily modifiable format that allows comments. It allows changing it quickly, far easier than a hard coded user-interface.

Note: The actual first step towards this was the new "load/save game menu" that stores map screenshots, pictured above. I don't recall the exact version, I think it was Zircon Beta #43.

Zircon #50 soon ..

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Zircon Engine - a "DarkPlaces Mark V" project

Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Release 44 - More Effects/Video/Linux/User Interface - Much More To Come

Zircon Engine - a "DarkPlaces Mark V" project

Zircon #44 has improved video cutscene support, a graphical mouse-driven menu with screenshots for load games, new graphical effect capabilities (and...

2024 Quake Omega Effects Challenge Series #1 of 20

2024 Quake Omega Effects Challenge Series #1 of 20

Zircon Engine - a "DarkPlaces Mark V" project

2024 Quake Omega Effects Challenge Series #1 of 20 is the Intermap Travel Demo now available for download.

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zero Ping Movement Version 1 (Quake Re-Release Support Improved)

Zircon Engine - a "DarkPlaces Mark V" project 2 comments

Discussion of Zero Ping Movement Version 1 -- this is a movement mode available in Zircon that allows smooth gameplay with incredibly bad connections...

Add file RSS Related Files
Zircon Beta Release #51 πŸ”₯ (Win64 binary, source)

Zircon Beta Release #51 πŸ”₯ (Win64 binary, source)

Zircon Engine - a "DarkPlaces Mark V" project Full Version

Q3 maps in the maps menu will load the levelshots \ mapname.tga and display it. Maps menu no longer automatically refreshes each time it is entered (DarkPlaces...

(JPEG) Test Mat2 Dp - By GremlinForester

(JPEG) Test Mat2 Dp - By GremlinForester

DarkPlaces Classic Set Full Version

Baker: Made a jpeg-ized version of this (114 MB -> 29 MB) as a test. Seems pretty solid. This is a JPEG version of the highly talented author's TGA version...

Zircon Beta Release #50 πŸ”₯ (Win64 + Linux binaries, source)

Zircon Beta Release #50 πŸ”₯ (Win64 + Linux binaries, source)

Zircon Engine - a "DarkPlaces Mark V" project Full Version

"devinfo" command, first usage of Zircon user-interface upgrades to come. SMEJ2 bug-fix that affects any DarkPlaces-based engine. Cvar system upgrades...

Zircon Beta engine source 20240511 WIP

Zircon Beta engine source 20240511 WIP

Zircon Engine - a "DarkPlaces Mark V" project Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240509 WIP

Zircon Beta engine source 20240509 WIP

Zircon Engine - a "DarkPlaces Mark V" project Source Code

Work in progress source code for a future release with optional user-interface capabilities in-progress.

AD+Cujo v1.0

AD+Cujo v1.0

AD+Cujo Patch

Pet attack dog bot mod for Arcane Dimensions (Quake 1)

Post comment Comments  (0 - 10 of 125)
PsyWarVeteran
PsyWarVeteran - - 1,871 comments

After many years I returned to Quake and have been playing both the main game and the expansions on Nightmare, I'm almost finished. Great experience, pretty fair too, whatever you shoot stays down unlike DooM.

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vm773542
vm773542 - - 48 comments

Π˜Π·Π²Π΅Π½ΠΈΡ‚Π΅ Ρ‡Ρ‚ΠΎ Ρ‚Ρ€Π΅Π²ΠΎΠΆΡƒ Π½ΠΎ подскаТитС ΠΊΠ°ΠΊ ΡƒΡΡ‚Π°Π½Π°Π²Π»ΠΈΠ²Π°Ρ‚ΡŒ Π΅Ρ‚ΠΈ ΠΌΠΎΠ΄Ρ‹ Π½Π° ΠΈΠ³Ρ€Ρƒ Quake?? Π‘ΠΎ Π½Π° ΠΈΠ³Ρ€Ρƒ half life ΠΊΠ°ΠΊΡ‚ΠΎ ΠΏΡ€ΠΎΡ‰Π΅????

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Guest
Guest - - 691,773 comments

Π—Π°ΠΊΠΈΠ½ΡŒ Π² ΠΊΠΎΡ€Π½Π΅Π²ΡƒΡŽ ΠΏΠ°ΠΏΠΊΡƒ ΠΈΠ³Ρ€Ρ‹ ΠΌΠΎΠ΄ (Π½Π΅ ID1, Π° ΠΊΠΎΡ€Π½Π΅Π²ΡƒΡŽ), Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€ "Copper". Запусти ΠΈΠ³Ρ€Ρƒ ΠΈ Π² консоли "~" (ΠΈΠ»ΠΈ Ё) Π½Π°Π±Π΅Ρ€ΠΈ "game copper". Π˜Π³Ρ€Π° ΠΏΠ΅Ρ€Π΅ΠΊΠ»ΡŽΡ‡ΠΈΡ‚ΡΡ Π½Π° ΠΌΠΎΠ΄. А ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ bat-Ρ„Π°ΠΉΠ» ΠΈ Π² Π½Π΅ΠΌ ΠΏΡ€ΠΎΠΏΠΈΡΠ°Ρ‚ΡŒ, Π½Π°ΠΏΡ€ΠΈΠΌΠ΅Ρ€ "quakespasm-spiked-win64.exe -game copper" ΠΈ ΠΈΠ³Ρ€Π° запустится сразу с ΠΌΠΎΠ΄ΠΎΠΌ.

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SweetRamona
SweetRamona - - 5,113 comments

OMG! The Creators of Arcane Dimensions are making a commercial FPS Game rrunning on the Quake Engine/idTech 1 Engine! 😺

And it's being published by 3D Realms! 😻

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dumptruck_ds
dumptruck_ds - - 3 comments

This has nothing to do with Arcane Dimensions.

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SweetRamona
SweetRamona - - 5,113 comments

Uhh yes it does, BloodShot is one of the level designers for this.

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mukor
mukor - - 1 comments

Hello, i am a level designer on Wrath and I wanna second what dumptruck said above. BloodShot was not on the AD team and we only ever had one(1) AD dev on the team. That individual has since taken a leave on the project so as it stands, no AD devs are working on Wrath. Hope this clears up some confusion.

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SweetRamona
SweetRamona - - 5,113 comments

DAMN! You're right my mistake, I dunno why I said BloodShot was involved with Wrath since he had no involvement on AD as you said.

Sorry for the misinformation, I must've been tired as hell when I wrote that. >.>

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SweetRamona
SweetRamona - - 5,113 comments

Aaaand it's out! 😺

Store.steampowered.com
Gog.com

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wampa-stompa
wampa-stompa - - 154 comments

no it isn't.

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GoreTech5
GoreTech5 - - 242 comments

Awesome!

Reply Good karma Bad karma+4 votes
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