“Somber Home” is an atmospheric horror game where the player takes on the role of a young boy named Jeremy, who desperately tries to find his mother who suddenly went missing somewhere in the house, but his task won't be easy, a storm made the power went out, now he has to wander around in the dark trough the hallways, but things beyond his comprehension start to happen.

With its atmospheric setting, tense gameplay, and haunting narrative, "Somber Home" delivers a gripping experience that will keep players on the edge of their seats as they journey through the darkness to uncover the fate of Jeremy's mother.

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The user interface in "Somber Home" serves as the gateway for players to interact with the game world, providing essential information and navigation tools. Through intuitive design and visual elements, the UI enhances immersion while facilitating gameplay mechanics such as inventory management, puzzle-solving, and narrative progression.


UI Flowchart

The UI flowchart for "Somber Home" outlines the navigational pathways and interactions within the game's user interface. It delineates how players navigate menus, access in-game options, and interact with HUD elements during gameplay.

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This visual representation ensures intuitive and seamless user interaction, enhancing the overall gaming experience and facilitating players' engagement with the somber world of the game.

Visual Design

For the UI of this game, we opted for a darker color palette, with some purples. As it is a horror game, we think the darker colors will fit it better, as the main part of the gameplay will happen in the darkness.

Logo and Interface


Color Palette


Typography

For the main typography of this game, we researched the most used fonts in horror games. These are usually formal, gothic serif fonts as present in, for example, “Until Dawn”(2015).

Typography


Between all 5 fonts we found to be good for our game, we ended up choosing “Metamorphous”, as it seemed to have a bit of a “personality” to it, but still not being too much like “Yataghan” would be. Apart from that, after testing all these fonts in the screens themselves, we really came to the conclusion that “Metamorphous” was the most fitting font in this case.


Typography Spec 1


“Metamorphous” is a font in the serif category, made by James Grieshaber, and it was created as part of the digital type foundry for the designs of its author, putting a modern spin on a familiar concept to create a bold and versatile font family. This font is licensed under the SIL Open Font License (OFL).


At the end of this article, I would like to remind you that all the artwork used on this page may change.

Ending this subject, I'll close here saying goodbye to you guys.

See you next Week!

Somber Home DevLog #6 - Unity Build Update

Somber Home DevLog #6 - Unity Build Update

News

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Somber Home DevLog #5 - Level Design (Sketches)

Somber Home DevLog #5 - Level Design (Sketches)

News

Living room sketches for our game "Somber Home"!!!

Somber Home DevLog #4 - Game Mechanics

Somber Home DevLog #4 - Game Mechanics

News

Main game mechanics added to our game "Somber Home".

Somber Home DevLog #3 - Level Design (Thumbnails)

Somber Home DevLog #3 - Level Design (Thumbnails)

News

Level Design of our project "Somber Home", the house Thumbnails and its environment.

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