In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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S T A L K E R  Rebuild texture p

Hello everyone, release version 1.0.4!

There are various fixes in this version, as well as the addition of new textures.

This version is mandatory for those who use the previous version in various mods, as well as in the original game.
Do not forget to tell your friends about the project, repost and share the news, so you will greatly help in the development of the project. Have a nice game to everyone!

Subscribe to my other sources in order to follow the news, and don't get lost:
group S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild in VK
my youtube channel DrewOne Play

This is a global texture pack called "S.T.A.L.K.E.R.: Rebuild texture pack" ver. 1.0.4
By downloading the "Rebuild texture pack", you agree to the terms of use.

The main task of the texture pack is to correct the defects and shortcomings of the original
and try to achieve a good picture that meets the needs of our time.

You can use my texture pack both in the original game and in mods
(builds) ONLY exclusively for personal use.

Any commercial use of the texture pack (and) or for personal gain is prohibited.

The texture pack is intended solely for your personal use (therefore you have no right to give,
sell, lend, give, assign, sublicense or otherwise
transfer to anyone) and does not give you any ownership rights to the texture pack.

You cannot use or exploit any parts of the texture pack as part of your personal projects
(game, servers, mods, updates, repacks or "builds").

It is strictly forbidden to modify (and) or make any changes
to my texture pack in any way.

Copying the texture pack or its individual parts (individual elements from the pack)
on party resources (cloud disks, torrents) - is strictly prohibited.

Do not take any actions with respect to the texture pack that would violate any copyrights.

I also have the right to change these terms of use if I deem it necessary, for example,
for legal reasons or to reflect changes.

When posting information about fashion, on third-party resources, for example, on your website,
including with a download link, it is mandatory specify the author and an active link to my
communities ( Vk.com, Moddb.com
Youtube.com ), as well as fill out a detailed
description about the texture pack (what engine should be, system requirements, how to install, etc.).

When using my texture pack, as well as as part of certain assemblies with the participation of my
texture pack in the media (mass media) (streams, videos, reviews, etc., etc.) - be sure to specify links,
hashtags and the name of the pack (for example, in the description and (or) in the title), this
will also help in the development of my project. I hope for your adequate understanding.

Feedback:
To contact me on questions about fashion for the Russian audience, write here: Vk.com,
for ENG and foreign audience here: Moddb.com .


How to install:
Before installing the texture pack , just in case, make a backup of original textures, suddenly you
don't like my vision and my texture pack will violate your style or your idea or you won't like it.
Download from Google drive by clicking on the link
S.T.A.L.K.E.R. Rebuild texture pack ver. 1.0.4
After downloading, open the archive using WinRAR or a similar program, unpack
everything in the root folder and the game, example:
"D:\Games\"S.T.A.L.K.E.R.: Rebuild", if required replacing the gamedata folder,
then we agree with the replacement.


ATTENTION!
Textures were created exclusively for the OGSR Engine, as it works well with unloading a
large amount of memory, while on the original, you most likely will not even load the location.
Therefore, this texture pack is exclusively for Shadows of Chernobyl and modifications built on the
OGSR engine. Just as important: install the game and the texture pack on SSD or MVME drive,
since a regular HDD will not provide the required speed for the OGSR Engine.


System requirements:
GPU Nvidia GeForce GTX950 4Gb and above, CPU fx8320 and above, 16Gb RAM
DDR3 1333 MHz, SSD or MVME drive.


From myself:
Please note that the development of the texture pack, despite the fact that it has been going on
since 2018, in fact, it still remains at the initial stage, because:
1.) I do everything alone.
2.) Not all textures have been completed yet (although there are more than 4100 thousand of them),
many of them do not suit mein terms of quality, I will solve this issue in version 2.0.
3.) Also an important point, textures in the form of certain specifics of the game were created mainly
for ent games and cloudy weather (I tried to make them darker to simulate getting wet,
but I think this experiment is not entirely successful and I will smoothly redo everything), and were
also made for purely MY PERSONAL vision and how I personally would like to see the game.
4.) It is important to understand that in the course of work, the textures will be supplemented with
details (cracks, seams, scuffs, rust stains, etc.) and other little things, after I make the base in
the form of "clean" textures. Also, some textures can be removed (for example, "stub" textures, or
those that just upset me and replaced with newly created ones - this is normal, often in the course
of work, something becomes irrelevant to me, the vision of the details may change and as a result, the
parts of the project themselves.

At the moment, these are textures exclusively for the "Shadow of Chernobyl" game, so when using
my texture pack on other parts of the game series, you must understand that this is exclusively your
initiative and for obvious reasons this version will NOT be compatible with other parts of
the game. I will also immediately answer the question, will there be an adaptation to other
parts of the series of games like COP and CS? - Yes, but first you need to do for SCOH.

I also want to add that the my texture pack includes the work of Ivan Danko (THE DEAD ZONE), which
he kindly provided me for integration into my texture pack, namely the textures of his grass for the
terrain, for which he has a special HUGE thanks, and I also leave links to his YouTube channel and Modb:
youtube channel DeadZoneIvanDanko
moddb Dead-Zone

Also on my own I want to recommend a mod called Radiophobia 3, which, in combination with my texture pack, gives exactly the picture that you can see in the screenshots.


Support:
If you want to support me not only morally but also financially, then here are the requisites:
(Sberbank): 5336 6903 1948 5654.
Thank you in advance for the support that you appreciate my project and respect my small work
in the form of my project. I appreciate it, thanks again.


Hashtags:
#rebuild_texture_pack #shoc_rebuild #stalker #stalker_mod #stshoc #shadow_of_chernobyl #stshoc_mod
#shadow_of_chernobyl_rebuild #soc_rebuild #stalker_rebuild #srtp

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Expanding Vanilla Replay Addon to Clear Sky

Expanding Vanilla Replay Addon to Clear Sky

Shadow of Chernobyl: Vanilla Replay Addon - Final 2 comments

The status of Vanilla Replay Addon for Shadow of Chernobyl is currently satisfactory. It is time to move on to the next game of the series.

Winter edition 3.0 Info about mod

Winter edition 3.0 Info about mod

STALKER Winter edition 3.0

Here are some basic infos about modpack, how to install and some in-game tips.

Vanilla Weapons Adjusted

Vanilla Weapons Adjusted

Vanilla Weapons Adjusted

I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other...

Radiophobia 3 ver. 1.12 is out now!

Radiophobia 3 ver. 1.12 is out now!

Radiophobia 3

The 1.12 version of Radiophobia 3 is now available for download. It is the biggest patch yet and includes a new weapon arsenal, new dynamic weather, a...

Add file RSS Files
How_To_Merge_Icon_Files_In_GIMPv2.10.36.zip

How_To_Merge_Icon_Files_In_GIMPv2.10.36.zip

Tutorial 4 comments

Download file now on the ModDB site! (Originally was linked to a Mega download.) This is a tutorial/guide on how to merge those pesky "ui_icon_equipment.dds...

ENG Sounds

ENG Sounds

The Curved Road - (Translated) Audio

Use this if you want to play the mod with the English VA.

Vanilla Weapons Adjusted - V2

Vanilla Weapons Adjusted - V2

Vanilla Weapons Adjusted Full Version

I have always been bugged by the weapon positions in SOC and decided to try my hand at moving them around and in the process clean up some of the other...

The Curved Road

The Curved Road

The Curved Road - (Translated) Full Version 1 comment

Complete English hand-translation of the vanilla+ mod "The Curved Road".

NLC 7: HE. English Edition.

NLC 7: HE. English Edition.

NLC 7: Hard Edition Full Version 2 comments

Newest, most up to date version of NLC 7 Hard Edition translated via custom prompt ChatGPT 4 and combed over.

E L I T E manual 12.3

E L I T E manual 12.3

E L I T E (ver. 12.3) Guide 4 comments

Pdf manual with infos about ELITE 12.3 -- UPDATED manual (replacing that one in mod) -- 74.1 mb

Post comment Comments  (0 - 10 of 355)
Guest
Guest - - 691,717 comments

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RhoviRyxel
RhoviRyxel - - 1 comments

Hi all. I have a problem. I own the Shadow of Chernobyl game. I want to install a Turkish language patch. However, the patch only supports versions 1.0005 and below. How can I download the older version? Can I patch the game to an older version?

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SweetRamona
SweetRamona - - 5,113 comments

Happy 15th to this amazing game! 🥳

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SweetRamona
SweetRamona - - 5,113 comments

I have mixed feelings about this one. :x

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FemboyKiwi
FemboyKiwi - - 2 comments

im trying to mod the weight on the steam version of Stalker SOC but it keeps not working, how tf do i fix this?

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nameme
nameme - - 30 comments

be a man, it'll fix itself.

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triple_agent
triple_agent - - 159 comments

'S.T.A.L.K.E.R.' could definitely learn one thing from 'Far Cry 2', that is: when enemies drop weapons, these weapons are of emergency-only usefulness; poor to relay on, poor in terms of profit with traders - little reason to collect. At the same time, it would be good to have some shortcut to fast-loot ammo in 'S.T.A.L.K.E.R.'.

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_xMAX_
_xMAX_ - - 308 comments

Mmmhhh... but maybe I dont understand what you mean, so....
Weapons in Stalker are damaged not only by the use (mainly for npcs), but also by eventual bullets or explosions hitting them (for npcs and player). So you can use or not them.. just watching their state by the HUD or in UI.
Plus... the selling cost (and also the repairation by some SOC mod) is always proportional to their "state". Same for the outfits.
To finish... I dont see any "sense" for... they are or MUST be "poor".
Why? They CAN BE poor, or not. It must be not a "law". So Stalker has a dynamic state for weapons. And that is better and also more realistic.

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triple_agent
triple_agent - - 159 comments

This is MODdb, we do not talk about the official state of the game. If someone likes the idea, they will implement it in their mod. If someone does not, welp, they do not. I think majority of the guns in the Zone, carried by common thugs, should be on the brink of usability, that is what makes traders do well with professionals. You want a good gun, buy it, if you want a constantly jamming piece of crap, then loot whatever, but the statusbar, does not lie, it will only get worse. Anyway, nice talking to you.

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ScarStrelok
ScarStrelok - - 38 comments

Apparently nobody but professionals knows how to maintain their weaponry or keep it from literally falling apart.

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triple_agent
triple_agent - - 159 comments

Okay, say you could repair your gun - at least some traders could provide such service. What then; do you invest your energy, your game-money and your time, to bring a randomly looted gun back to life? It must be genuinely something special, I guess. Because otherwise, I guess you just want a cheap ride and never feel like you need to worry about anything in the game. 'S.T.A.L.K.E.R.', does not really seem like a game that lets you simply not worry too much about stuff.

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Guest
Guest - - 691,717 comments

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Guest
Guest - - 691,717 comments

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_xMAX_
_xMAX_ - - 308 comments

Np for the "talking" :)
Well.. most mods has in that I said (and that you want... maybe) at least I think.
By the way... by "to fast loot ammo"... you mean unload soon all weapons types in inventory?
If yes... it is a very good idea.
Honestly, and for myself, I dont know how to do for. And anyway, I am sure, it is not easy obtain it.
PS: and about previous comments.. or you want a BETTER state for the weapons dropped by stalker npcs?

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triple_agent
triple_agent - - 159 comments

Point is to discourage the players from corpse-looting all the guns for trade, which could cause a lot of backtracking. That is why, guns found outside of the traders market, need to be of little use or interest to the players. That is the purpose. Different case with ammo. It is the lack of ammo this time, on the other hand, which could cause backtracking - in order to get the ammo or resources to trade for the ammo. That is why, quality guns could be rare, but ammo, needs to be just enough to secure the gameplay progression.
For the fast-looting of ammo, the question is, should it involve entering the inventory screen or be automatic and "doom-like"? In case it was to be "doom-like", only the ammo for currently equipped weapons would be looted, just by walking over a corpse or a dropped gun that contains the ammo type of interest.
In case it came to enter the inventory screen nonetheless, there could be a button similar to "take all" one, but it would secure looting only of the items of interest, such as ammo - but what kinds of ammo? - as well as perhaps the medkits and anti-rads. Maybe it should be switchable in the options, what such "loot specific" button ought to include. Gets complicated. Definitely hard to do.

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_xMAX_
_xMAX_ - - 308 comments

I understand, not all, but enough, I hope.
- Well, for the most time, player uses his own weapons. Only rarely he switchs with some looted npcs weapon and just for a short time (or eventually repair it). And by the way, always the player chooses if he wants use it or no.
- You are not forced to return (backtracking) to traders, because you can put the extra-stuff in some box/inventory around.
-I agree with the possible amount of ammos found. Not so much, not so few.
I cannot speak for all mods, obviously... and also in money terms.
-About doom style... Not possibile for stalker, because different: in doom, ammos are "simbolic" and they dont figure effectively in a real inventory as 3D objects. In Stalker, also, there is no MAX ammos; and, example, if you have an AKM, using then 5.45x.. and you find a 5.56x... then just dont take it, if you dont want it in inventory
(but that is crazy, because soon or after you 'll need anyway those ammos, in a next time of the game, when you ll get the right weapon for).
And what do you do?... You go to buy them just because, (and.. yes.. in Doom ammos and weapons are always free..in Stalker.. no) previously, you didnt get those for free?
Or try to remember where they were?
- The "Take all ammos\Unload all weapons" buttons - referring to the single bullets/cartridges unloading from weapons in inventory - has not to unload ONLY those for your current weapons, but all..
If some of them is or 'll be useless, just sell them... to npcs or traders or drop on ground (crazy...). You can do it. And I dont see any problem.
Anyway, as I said, that "button" is a good idea.

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triple_agent
triple_agent - - 159 comments

Right, 'Stalker' works on inventory system, something that denies any DOOM-style simplifications. Although I do need to point out, that the ammo does have symbolic representation in the game - samewise as the guns, the artifacts, the bodies and so on. When you throw out a piece of ammo from your equipment, it lands on the ground gamewise objectively. But I do get the point; DOOM-style workarounds, completely break the decorum, the proper style of 'Stalker'.

Anyway, in 'Stalker', if to lean over a body, the player can decide - for example - to press a key combination to drag the body somewhere else. Samewise, another key combination could possibly be pressed to automatically loot anything of interest from the body, quick way. The problem is, though, objects of interest may vary throughout the time, which is why, it must be customizable in the options, what are the properties of quick looting system, by what I mean: what kinds of things we want to loot in this automated manner. Sometimes we may want to loot all ammo, sometimes only selected types of ammo, sometimes no ammo but other possible utilities, perhaps. Quick looting must also automatically unload any loaded guns present in the inventory, for looting.

Complicated.

In the end, peeking into the inventory screen, is the safest way to solve the issue, in my opinion, therefore the "loot specific" button - next to "take all" button - is the safest way around for 'Stalker' style of things.

Options for quickloot button do not have to include all items in the game, but for certain all types of ammo and all types of medical utulities, as well as all types of food and energy drinks and vodka, to choose from - by the rule of checkboxing. These are the things of high circulation: things which are used up quickly and looted often. Guns have low circulation, for example, as the players probably do not switch guns all that often. If they do, they can as well simply do it manually.

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Guest
Guest - - 691,717 comments

Hey pal, I see that you want to share your gameplay concept, but it's getting lost in the noise here.

Make a proof of concept or demo, it'll show your idea better than infodumping in a corner where no one cares.

I'm in favor of whatever moves STALKER away from constantly focusing on guns and gear. I like having to scavenge, repair, or work towards buying good equipment sometimes, but after a while it sucks to always fight or loot a high-ranking STALKER only to find they were walking around with half broken junk and no ammo.

This is fine for most players. I can't think of a better solution, but I can deal with it.

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triple_agent
triple_agent - - 159 comments

You make a point. Nothing new is being discovered here. Good old RPG rules - what is common, is junk, what is rare, is precious. Most things, are junk.

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