Play against your friends as rival temple thieves, looting an ancient temple while trying to stop each other.With guns.

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Hello again everyone, for the second dev log we are going to talk about the early days of programming, the problems we had and what future the reserves.

So first of all we started creating the basic mechanics (Walk, dash and pick up), they weren’t too hard to create, although they did create some funny bugs that where eventually fixed

After that it was when things started to complicate, we needed to create a shooting mechanic, which alone was easy, but when hitting the adversary it should put the other player on a ragdoll that complicated things.

We started searching what was the problem and noticed that the character needed two animations for the character to get up, one when the character had his belly turned down and another when it was looking up, after some new animations taken from mixamo and some work we made it

At last we needed to make a local and online multiplayer, this one is still at work, but as it stands right now it already has the menus and can connect to a server, but it isn’t playable yet.

As for what future reserves, we still need to finish the multiplayer so it works, and then we can start polishing the mechanics and if we have time, create some extra ideas that we have for the game.

That is all from the programming team, stay tuned for more dev logs in the future.

Meet the team

Meet the team

News

An introduction of the team members and their roles.

Dev Log #1 - Concept art

Dev Log #1 - Concept art

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A quick look at the early concept art, defining the look of our game.

The beginning

The beginning

News

A small explanation of our game, what it's going to be and what we plan to do.

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