Do you have the 4GB patch and the original Medieval II + Kingdoms? Without them this mod won't work.
Do you have the 4GB patch and the original Medieval II + Kingdoms? Without them this mod won't work.
I have written an article, waiting for it to get approved.
Yes, it still works fine.
I wrote an article about it, it still waiting for approval.
I think the 4GB patch is the issue. Without it the campaign won't start.
Any more info please? What isn't working exactly?
Hi, they do have the voice lines from the show in the Retro Submod.
I know DaC has a great reputation and here on moddb has been ranked as #1 for Medieval 2 mods. I usually don't pay any attention to fantasy mods but literally fell in love with Game of Thrones TV show and later bought the Fire and Blood book, and will buy the Winds of Winter whenever GRRM finishes it. About the mod Fire and Blood, never tried the latest versions, so can't tell for sure. But balancing 7 or 8 campaigns is pretty tough and Peaman works alone. It took me a lot of testing achieving the sort of balance on my mod and it is a single campaign. But I know that he will release a new version soon. I'm thinking to buy Bannerlord and install the Game of Thrones mod there, it would be a nice change for me. Eventually will check DaC and see if there is any good script to adapt it to my mod. But won't make a new patch for some time, I hope you and the rest will enjoy the current version.
Hi, there are Maester's Quarters and Maester's Towers, the second one is an upgrade and available only on larger settlements like Winterfell. If you can't recruit diplomats after building the tower, then it is a bug. I will check next week.
Hey there, I'm glad you like it. Thank you for the kind words. To be fair, I never played Third Age, so I have no idea about their quests or their banners. Late in the game there is a script that makes some allied factions to go to war, like Starks and Boltons, or Tullies and Freys. Scripting is very complex, perhaps when I learn more about it, I will add something more. As about the years, there is a script of 10 turns per year. Does it mean that is not working and characters are ageing faster? I will have to check again.
As for campaigns on other timeline of Westerosi history, that is beyond my scope. But I would recommend you the mod from Peaman called Fire & Blood. It has several campaigns and some very good stuff. There are some assets on this mod which originally came from Fire & Blood.
Danny should spawn between turn 60 and 70 somewhere in the Stormlands. That's for both GoT 5.6 and the Retro mod.
Danny spawns later in the campaign after her dragons have grown up.
Well, I said "hopefully" I will release this week, but didn't touch it these past few days. There are still a few things to edit. Although many files have been altered, the changes won't be very visible and more or less it will look the same as the last version. Mostly, I tried to polish the mod further, especially altering the scripts to force the AI into action. But also made the bannermen units available to all the great houses, hence if one conquers White Harbor or Oldtown, later will be able to recruit the Manderly/Hightower unique units. That's the main change on a player's perspective, the rest are very small details but it should improve the campaign's experience.
Which version are you playing? From GoT 5.5 and on, the Targaryens are playable in the campaign.
Hopefully by the end of this week will release the new version.
Hi, there will be a new version of the Retro Submod within this month. It won't be a big update though.
No, I haven't added any new unit since last release. The sellswords are still the ones I previewed in the article.
Hi, hotseat campaigns should work, though never tested it. As about a new patch, very little has been added since the release. Was expecting to get more feedback on what doesn't work properly so I could fix it.
That's very weird. Did you try to check the path of the executable? It should be the same as GoT, just the name would be Westeros instead.
Hi, Daven Lannister spawn later in the campaign and captures the rebel Faircastle. So it should be available to the Lannisters. As per the other suggestion, I might make the specific house units like Marbrand Bowmen or Bracken Knights available to every faction. But I don't like the idea to do the same for regional units. Like the Greyjoys fighting the Starks with Northern soldiers. I haven't done it as it wouldn't be realistic for so many houses to switch allegiances in such a short time. But gameplay wise that could be interesting.
Thank you very much for the kind words. I'm considering the idea of adding merchants to the game, or other Medieval 2 features. I already added new ship models on my version and I'm planning to release a small patch in december.
All the versions are standalone, so you have to keep them separate.
No, I also uploaded a video for an event. To replace the vanilla video.
Hi, please go inside the world folder and follow its path. You will find it there and put it on the same location on the Westeros folder.
Look at this article, point #2 of the installation instructions. You can download it from there, the mod won't work without it. Though, as far as I know the patch doesn't work on pirate versions of the game.
Hmm...that would mean creating the model as infantry and cavalry uses different banners. You can use the cavalry model by editing the battle_models.db. Though the file is very sensitive, one mistake and the mod won't start anymore.
If GoT 5.6 works, so should the Retro Submod. In that case, it might be the installation.
The reasons for a start up crash would be either you didn't install it correctly or you didn't patch your Medieval 2 with the 4GB patch. Do you have a pirate version of the game? Just asking because as far as I know the patch doesn't work on it.
Did you patch your Medieval 2 TW with the 4GB patch?
Hi, could you please be a bit more specific? Perhaps mentioning one or two bad traits you have encountered more frequently?
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