Anomaly Deimos - v. 1.1
Full Version 1 commentVersion 1.1 - January 18, 2024
A The Shores of Hell... "remake" (for Doom 2). Requires a Boom-compatible source-port.
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First release. DSDA-Doom recommended. Should also work with PrBoom (no ambient sounds) and GzDoom. Doomretro is not recommended because of many graphical...
A hyper-fast character-action first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom.
My New Map Pack Singleplayer,Cooperative Maps List: BASE01(MAP01) BASE02(MAP02) Cave(MAP03) Castle of Hell(MAP04) Marbles(MAP05) My First Long Work
Synopsis: Kill Demons with your holy weapon - Boombox. You were sent by Turbofolk and Vaporwave community to destroy the evil that possessed earth. Your...
This is my first mega WAD for DOOM II. It will contain 40 unique maps divided into 4 episodes that have a good amount of detail. I released a 4 level...
I made A LOT of adjustments to GZDoom settings to get the best Project Brutality experience out of it. This includes graphic and performance ajustments...
Some WADs I've made for DOOM and DOOM II
Interesting take on The Shores of Hell! I like the use of Chasm and Quake textures and the beefier weapon sound design. I have only played E1M1 so far, but this feels like a completely different game.
Speaking of E1M1, is there a way to backtrack to earlier areas? On my first playthrough, I have failed to find a single secret.
On the nitpicking side, I find the font to be a little too dark, making it hard to read text against a black background.
I was also going to praise you for removing hitscan enemies (i.e. the basic enemy shooting single plasma balls) and recolouring enemy blood to match their sprites (i.e. the Hell Knight), but then I noticed you kept the Chaingunners and the Shotgunners and I see the recoloured Cacodemon still get covered in blue blood when dead. Oh well...
Nice, I'm glad you enjoyed it. You should be able to get 100% secrets and kills in any map at any point. The exception is MAP08 - once you step into the boss arena, you won't be able to return to earlier areas. About MAP01, once you enter the exit "chamber", the teleporter you used to enter this room will be accessible again, allowing you to return.