CODBW LINK EFTS

DOOM is a legendary game that has been loved by many gamers since 1993.
The only survivor at the base on Mars will use shotguns and machine guns to fight hellish monsters.
Today's DOOMGUY is an invincible and exhilarating killing machine, but the original DOOMGUY was just a lone soldier.
Many players describe DOOM as "a daring game of crushing an army of enemies with big power and weapons," but I think the original DOOM is a "survival action FPS."
I loved the plot of fighting fiction monsters with modern weapons.

This "CALL OF DOOM" mod is a realization of the modern DOOM I wanted.
Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe.

A new DOOM mod project "CALL OF DOOM: TARKOV".

This "CALL OF DOOM: TARKOV" introduces many resources from the best game "Escape from TARKOV" with the most realistic weapon handling.
Weapon animations and sounds are near the highest quality for a non-Total Conversion DOOM mod.
The appeal of weapons is even deeper than the previous work "Call of DOOM: Black Warfare".

A mod that lets you fight monsters with the most realistic weapons without breaking the fun of DOOM.
That is "CALL OF DOOM".

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official trailer:


Weapon showcase (short version):

Latest update information!

--------------------
1.0.1 - Bug fixes
Fixed a bug where the game would freeze when pressing "Fire mode select" and then aiming while using a revolver weapon.
Additionally, there was a possibility that some weapons that did not have full-auto functionality would have slight glitches due to the non-existent Fire Select being used, so we made some changes to the program.

This update does not affect your DOOM save data.
--------------------

I would like to sincerely apologize for this issue, as it was a rather fatal bug.
If I run into this bug and the game is interrupted after I've risked my life to fight off a horde of Barons, I might take a run-up and punch my computer.

If you have already installed this MOD, please download the patch below and overwrite it. This update will not make your save data unusable.

For those who have not installed the MOD yet, the full version file has already been updated to the latest version, so please start downloading only the full version. No patch required.


Download 1.0.1 UPDATE PATCH for CALL of DOOM: TARKOV (Ver 1.0) - ModDB

This is a download link for the patch only. The full version download link is below.




TARKO10 R

Download [ NEW ] CALL of DOOM:TARKOV (Ver 1.0) - ModDB






COD TARKOV Logo

Caution!!

As a result of all the fuss over $250, my jokey mod has unintentionally gotten the attention of so many gamers.
Do you really think a $0 mod like this can provide a better experience than a $250 game?

This "Call of DOOM" was originally a MOD created just for me, who has been playing DOOM since 1993, so that I could enjoy it for another 10 years without getting tired of it.
Someone once told me that they wanted to play that mod, so I'm making the COD mod available for download here. This is not a volunteer project for the development of some DOOM community.
Nor is it an evacuation shelter for people who have escape from Escape from TARKOV.
(By the way, sorry to seem to be going against popular opinion, but I'm a true believer that the EFT team should be given a $25,000 lunch.)

This MOD is like a personal toy box that I have prepared for my own use. Only people who find this toy box fun should play this.
I ignore all external criticism. If you have any criticisms about the contents of this mod, please shut up and renovate this toy box with your own hands into an even better product, or play another great game.
(The reason I'm a little angry is because I've seen many cases where modders have abandoned their projects after being attacked by greedy users or bossy critics.)

Also, please refrain from requesting new features or anything else unless you can provide the technology to make it happen.
Anything not included in this mod is either something I don't consider necessary or something that is technically cumbersome to implement. Understand that while it is certainly free to say what you want, there is a onerous cost to actually implement that request. (Also, like in real work, I don't want to do additional work based on someone's instructions.)

If you are expecting the following from this mod, please quietly walk away.

-Great experience that rivals $250 games
-Perfect EFT total conversion mod
-Head-explodingly complex and difficult experience like "hideous destructor"
-A benevolent mod author who will always help you like a mother

Its time to understand who are the true believers?
I'm sorry you feel that way.

I hope that this very boring and self-centered article will be of some sort of talisman to me.
Only those who understand these things should proceed.
Welcome to Call of DOOM.

CallofdoomTARKOV toppic1


About this MOD:

It seems to contradict my explanation earlier, but this MOD is very simple.
DOOM players who install this mod will be able to fight using realistic firearms and equipment instead of losing fictional weapons like plasma guns. Nothing more, nothing less.
This mod fits many custom maps without making your gameplay too easy, difficult or ruined.

Unlike vanilla DOOM, where you just had to shoot full auto rocket launchers and BFGs, this mod forces players to think seriously about the ideal gunfight.
There will be 90 guns that differ not only in appearance but also in performance.
However, players can only carry a maximum of 4 long guns and 2 pistols. (If the player has a backpack)
In order to pick up a new weapon, you must drop your current weapon at the risk of never being able to retrieve it again.
You can't always pick up good ammo, so carrying only high-end weapons may not be the best option.

Although not as complex and difficult as the real Escape from TARKOV, this mod still requires you to understand the capabilities of the weapons before using them, if possible.

The various items you can acquire are all used only for your survival.
In the world of DOOM, money and treasure are all worthless. Because there is no one left on earth who will do business with you.
(*Originally I was planning to introduce a trader who would sell items to me, but being able to buy weapons using the internet in Hell was so disjointed that it was ultimately removed.)

This MOD is not a beta version, but a completed version Ver1.0.
There is a possibility that new weapons and items will be added in the future, but I don't think there will be any dramatic updates that add major features.
Once again, if you want new features, please modify the mod yourself instead of requesting it from me.

In addition, in the previous work "Call of DOOM: Black Warfare", a low-spec version with lower image quality of weapon sprites was released, but this time it is undecided.


I don't want to go through very tedious, time-consuming and painful work on something that I personally don't need at all. Some mysterious users criticized this low-spec version, calling it "poor quality!"
If you are looking for a lower spec version of this mod to run on a potato PC or smartphone, please pray that some passionate user will take on this tedious task for me.

gzdoom 2024 05 06 23 01 12 849 R


I don't want to be asked too many simple questions, so I will provide as much detail as possible about the information you need to play this mod.
(In fact, there are aliens everywhere who ignore every sentence and then ask, "What's the name of the game?")

If you don't have DOOM or are looking for a way to play this mod for free, please read our separate tutorial article below.
Articles about "Recommended Custom Map MODs" and "All Weapon Lists" will be created at a later date.

CODBW LINK howtodoom RMClick to link to another article.


How to launch this MOD:

This custom weapon MOD is for "DOOM (1993)".
If you don't have any, you need to get this game first.

If you already own DOOM, please make sure you have the following:

1:not Potato PC
The file size is large and there are many animations, so please play on PC.
It's difficult to enjoy this mod on low-spec PCs and smartphones that have a lot of lag.

2:latest GZDoom engine
This mod only supports GZDOOM.
If you run it with another engine, unexpected problems will occur.
Also, this mod is for single player. Multiplayer is not supported.
It is possible to run this mod using Zandronum, but the weapon graphics may appear out of alignment.
(There are no plans to do any additional work for engines other than GZDOOM.)

3:Any custom map mod
You can also use this MOD to play custom maps other than the original DOOM.
There are as many MODs for DOOM as there are stars, so as long as you don't get bored with DOOM itself, you can play DOOM for the rest of your life.
However, it probably won't fit complex mods that make significant changes to player abilities or weapons.
This COD MOD can be adapted to many custom map mods, but is not intended for use with other advanced conversion mods.

When you download a MOD, there are 4 files included to run the MOD.

-FileA1 [(001)_CodTarkov_FileA_BrutalDOOM.pk3]
The game will start with "Sergeant_Mark_IV's Brutal DOOM (v21)" applied. Basically, this COD MOD is designed with this version in mind. Can be combined with most custom map mods.
However, it may not be compatible with newer custom map mods that include more advanced changes, so in that case, please use "Vanilla DOOM".

-FileA2 [(001)_CodTarkov_FileA_VanillaDOOM.pk3]
You can play in an environment close to the original DOOM, which does not include Brutal DOOM. Please use this if you want to use COD MOD in combination with other monster change MODs or advanced custom map MODs.
By the way, it is possible to play with just vanilla DOOM without mixing other mods, but I don't recommend it because the monsters are weak and boring.

-FileB [ZZD_CodTarkov_FileB_Graphics.wad]
This file contains a large number of flipbooks to display your gun. If this file is not loaded, the player will become a buggy invisible man.

-FileC [ZZD_CodTarkov_FileC_MainData.wad]
This file contains essential programs and sounds to launch the mod.

For file A, please choose whether to use "Brutal DOOM" or "Vanilla DOOM". Both cannot be started at the same time.
By loading all Files A-B-C into GZDOOM, the game with the COD MOD applied will start.

Be sure to load in the order of A - B - C.
If you load them in the wrong order, the game will not launch.

Select 3 files with the Ctrl key, then grab "FileA" and drop it on GZDOOM.exe.
By doing this, the three files should be loaded correctly in order starting from A.
Even if you launch a custom map MOD at the same time, be sure to grab and drop FileA.
(Alternatively, use Autoloading with a shortcut.)

If you grab and drop B or C, or if any of the files are missing, the game will not start or the mod will not be applied correctly.


gzdoom 2024 05 06 22 36 00 088 R

Things to do before starting the game:

If you are familiar with DOOM mods, you can skip this section.
Also, if you have played the previous MOD "Call of Doom: Black Warfare", you can carry over the key settings as is to this MOD.

This mod requires additional key settings, so when you start this mod for the first time, please open the options menu to complete the settings.

When it comes to flashlights, you can choose between low-quality or high-quality light.
A high-quality flashlight will give you as realistic lighting as modern games, but the game will lag unless you use a high-spec PC.
Furthermore, since the flashlight uses what is equipped on the player's body, it is possible to use the light even if you have a weapon that does not have it attached.

Once you have completed the required key settings, turn on "Mouse Look" in Mouse Options.
The weapons in this mod do not have an auto-aim function, so you must always aim at the enemy with your own hands.

Also, although it is not necessary, turning on "Allow crouch" and "Allow jump" in the game options in advance will make the game easier to play. (Many custom map creators prohibit crouching to make it difficult for players)


gzdoom 2024 05 06 22 38 45 926 R

How to play this game:

1) About player classes

Before starting the game, you can choose your player class. This choice does not change the player's physical abilities, but it does change the equipment they initially have.

-[UAC Marine]
In DOOM (1993), the Beretta pistol is always the only weapon given to players when they start the game.
Even in 2024, DOOMGUY is still only given the Beretta pistol.

-[SCAV(Scavenger)]
You start the game as a master scavenger with a backpack and a few low-grade weapons.

-[USEC PMC]
Start the game as a mercenary equipped with American or European weapons.
For users who prefer P2W, "DX Edition" or "P2W Edition" is also available. This is a feature, not a DLC.

-[BEAR PMC]
You start the game as a mercenary equipped with Russian weapons.
A higher edition similar to USEC is also available.

-[HARDCORE Mode]
It's a more painful mode than UAC Marine, giving you only the weakest Makarov pistol and limiting the player's inventory.

-[Unlimited Weapon Mode]
In this mode, your inventory is unlimited and you can acquire the weapons you find one after another.
It may be fun at first, but your pockets will become chaotic with all the weapons. Imagine having 90 weapons stuffed in your pocket and having to use them properly.
I don't think such gameplay is a good thing, but this mode was added because many users requested unlimited inventory.

By the way, players are not given any rights to purchase and freely customize their favorite weapons in the shop before starting DOOM.
The only equipment you can use is what you find on the battlefield using your feet. DOOM is originally a game like this.

2)About HUD

The HUD is so simple that I hardly need to explain it.
"Escape from TARKOV" doesn't display any important information about the gun, such as magazine capacity or ammo used, but since this is DOOM, the necessary information is always displayed at the bottom of the screen.
If you don't need such a friendly HUD, you can hide it. However, I think it would be extremely difficult to fight over 1000 DOOM enemies in such a state.

I think there are many players who find it troublesome to use Wikipedia to look up information about guns one by one, so by pressing the "View weapon spec sheet" key you can immediately check the information on the guns you own.
It's not something you should necessarily read, but this MOD has weapon groups that look similar but have different performance, such as the AK family and AR family, so make use of this information while you don't know anything about guns. It might be a little more fun if you do.

gzdoom 2024 05 06 22 31 09 602 R

3)About gameplay

The other thing you constantly need to do besides shoot your enemies and survive is choosing which weapons to carry.
You can only carry 3 primary weapons (+1 if you get a backpack) and 2 secondary pistols.

Dropped weapons can be picked up again, but equipment dropped to the bottom of a valley or weapons left on the previous map cannot be recovered. There are no convenient hideouts in this game where you can safely store more weapons than you can carry.
There are as many choices as there are weapons that appear. Always think carefully so you don't regret losing rare weapons.

When you drop a weapon, the cartridges loaded in the magazine are automatically returned to your inventory.
Even if you throw away an LMG that is loaded with many cartridges, the ammo box will be used for future use.
If you are very low on ammo, try unloading guns dropped by dead enemies. You can get extra ammo.

The 90 weapons are divided into 6 levels of rarity, with lower quality weapons being easier to find and higher quality weapons being harder to find.
It is possible to fight bosses with only low-quality weapons, but unless you are looking for special suffering, it is better to actively exchange them if you find a weapon that is more rare than your own.
This isn't really mod-related advice, but if you see a top-ranked weapon in a very easy-to-reach spot, it's either a very brutal trap or a sign that a big battle is about to begin.

By knowing the capabilities of weapons, you can also use different tactics than in vanilla DOOM.
You can also use silenced weapons to avoid large-scale battles, or take out the most powerful bosses from a distance with a powerful sniper rifle. It's also fun to throw a bunch of grenades into the hole where the enemy is waiting, or throw a stun grenade into the window of the enemy's house.

By the way, before the critics start talking, I would like to say that the balance of the weapons in this mod is intentionally unfair.
Most weapons have performance according to their rarity, but there are some weapons that are powerful despite their low rarity, and there are also weapons that are difficult to use despite their high rarity.
This expresses the chaotic worldview of TARKOV, where all kinds of weapons from various eras and countries are used on the battlefield.

You may find yourself getting too much or too little ammo in-game, but that's more due to the design of the custom map you're playing than a problem with the mod. I tried to adjust the balance so that I could play DOOM for 10 years, but if you really don't like it, you can always use the editing tools to change the numbers.

gzdoom 2024 05 06 22 55 35 731 R

4)About reloading guns

"Reload" is such an important feature that it is necessary to write this article.

In this mod you have to collect different adapted ammunition for each gun, like in Escape from TARKOV. Even the most commonly used shotgun in DOOM is divided into models that use 12GA shells, 20GA shells, and 23mm shells.
Of course, it is possible to beat the game without thinking too much about it and just using weapons with plenty of bullets, but understanding the performance of guns and ammunition will make it easier to plan your strategy.

Regarding the reload action, most weapons have different motions when the magazine is completely empty and when it is not. When most weapons run out of ammo, reloading is slow because a new cartridge must be loaded into the chamber.
If a cartridge is already loaded in the chamber and you reload it again, the magazine capacity will increase by +1. In the case of M4, 30 becomes 31. This is a real gun feature, not a bug.
There are some weapons that cannot be +1. Open bolt type weapons like the PPSh-41 and weapons that require the bolt to be opened for reloading like the Mosin Rifle and SKS cannot be given +1.
Also, with the Real Life MP5, it is difficult for the shooter to load a full magazine without opening the bolt, which can cause damage to the gun. As the spec was reproduced in CoD:MW2019, this mod's MP5 also requires a lot of HK slaps every time you reload.

The shotgun is the most important weapon in DOOM. This mod's shotgun is still very powerful, but has the drawback of being extremely slow to reload.
Although some shotguns can be reloaded using a detachable magazine, most shotguns require you to carefully load each shell one by one. It's wise to do an extra reload to get +1 whenever possible.
All you have to do is learn by actually using various guns.

Whether you love or hate the act of reloading guns, most deaths in games with this mod occur while reloading.
Even when you're reloading hard, monsters won't stop biting you. If you get surrounded by a horde of pinky demons while reloading your LMG, you're guaranteed to die.
Here are some useful workarounds so that you don't give up too soon and start using the infinite ammo cheat code.

1: Use a stun grenade.
Stun grenades do little damage, but can temporarily confuse most non-boss enemies.
Reloading will be interrupted, but by stunning an enemy with a stun grenade, the player can switch to another weapon or have a chance to escape.
Stun grenades are also very useful when you encounter an enemy ambush. Most players, myself included, will panic when faced with a large number of enemies unexpectedly, but using a stun grenade can buy you time to regain your composure.

2: Drop a weapon.
Dropping weapons is primarily used to replace your weapon with a newly found weapon, but it can also be used to counterattack enemies while reloading.
Dropping your weapon allows you to draw a secondary weapon very quickly. A quick draw of a powerful magnum, trusty machine pistol, or crazy sawed-off shotgun will save you from most dangers. Also, if the weapon you throw hits an enemy, that enemy will fall or flinch, giving you a chance to fight back.
It is more effective when used with stun grenades.
However, be careful not to drop your precious weapons into the lava pool.

3: Melee attack.
Monsters larger than human-type enemies are harder to defeat, but you can also attack them with a knife that you can draw at any time.
As a side effect of Melee attack, gun reload can be canceled. If an enemy appears while you are performing a tactical reload, you will be able to counterattack a little faster by doing this.
It is especially good to remember this operation when using weapons with long reloads such as shotguns and LMGs.

4: Switch weapon.
If the crisis is not serious enough to require the above operations, please remain calm and switch to another weapon.
However, there is an extra motion to stop reloading the weapon and change to another weapon, so it will be a little slow until you can start a counterattack. If you need to counterattack an enemy as quickly as possible without dropping a weapon, use a secondary weapon that draws quickly.

gzdoom 2023 11 25 21 55 42 248 R

5) About known BUGs

Unless you use this mod in the wrong way or combine it with other incompatible mods, you will be able to explore the world of Call of Doom: TARKOV to the end.
However, DOOM not only allows for a large number of mods, but also has a large number of cheat codes and options, which can introduce bugs.
It's very unfortunate that players who set non-conforming options would say, "This mod is full of bugs!", so I'll list the known bugs below as far as I know.

-When playing this MOD on a mobile phone, gunshots and explosion sounds may be interrupted or corrupted and may not play properly. In any case, this mod includes a lot of flipbooks, so it's likely to make your phone hot enough to fry bacon.
This MOD does not support gameplay on mobile phones.

-This is a feature, not a bug, but the "Brutal Deathmatch" menu that appears in episode selection in the Brutal DOOM version is not valid in GZDOOM. I don't do any support for multiplayer games and have no knowledge whatsoever.

-When the video mode is set to anything other than 1920x1080, gun pickup messages and spec sheet images appear strangely shrunken. People who play this mod on a monitor with a different size than the PC monitor I'm using will probably say, "Please tell me how to fix it!" and that's what I want to say as well. I don't know the appropriate way to deal with it.(If anyone knows a solution to this, please let me know.)

-This is a problem that only occurs when this mod is started using Zandronum, and the dot appears slightly off center when aiming. This mod is originally a single-player mod for GZDOOM, so I don't know how to solve it. (Please let me know if there is an easy solution for Zandronum other than the extremely tedious method of creating new versions with all the sprites re-modified.)

-Using cheats like "notarget" "anubis" and "IDBEHOLDI" that break the enemy's ability to properly track the player will also prevent the invisible fairy that manages your inventory from doing its job properly. If you are abandoned by the Inventory Fairy, you will be permanently unable to pick up new weapons.

-The console cheat "resurrect" is a hotbed of bugs. Please do not try to forcefully change the fate of players. Accept the game over. (I once had a kid yell at me to make this cheat work properly. I hope he keeps quiet this time.)

-Although I haven't confirmed all of them, other irregular console cheats may also break the mod. Please do everything at your own risk. Once again, as long as you follow your morals as a normal player, this mod will work fine.


I'm not the kindest person to go around asking each user "tell me why you love the Call of DOOM?" and I don't really want to be asked the same question over and over again, so I I have written here as much information as possible.

Please do not request new features unless you have the knowledge and skills to implement it directly.
For example, "Please make a MOD that features TARKOV characters!" or "Please make a flea market function or a function that allows you to freely customize weapons!". Although it's free to say, it's a very tedious and time-consuming request to fulfill.
I'm not going to do it, so you either hope someone else with the passion does it, or you make it yourself.

Similarly, I ignore the criticisms of well-spoken critics. Don't expect a $250 experience for a $0 Toy Box MOD.
If you are not satisfied with this mod, please use the power of critics to actually make it better or escape to another great game.

Now that I've finished this work, I can finally play DOOM for myself. Please don't disturb me too much.

I'm not saying you should become a true DOOM believer like me, but I do think it would be good if more people became aware of the game DOOM and started playing it. (If you don't enjoy it, you can just leave quietly.)

Thank you.


Download [ NEW ] CALL of DOOM:TARKOV (Ver 1.0) - ModDB

The trailer for TARKOV DOOM MOD "Call of DOOM: TARKOV" has been released

The trailer for TARKOV DOOM MOD "Call of DOOM: TARKOV" has been released

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Escape from HELL with modern firearms. TARKOV DOOM MOD “Call of DOOM: TARKOV” will be released on May 25th.

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How to start playing DOOM?

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New videos and information // "CALL OF DOOM:TARKOV" Dev Diary

New videos and information // "CALL OF DOOM:TARKOV" Dev Diary

News 4 comments

I've released a new video about the currently in-development weapon mod "CALL OF DOOM: TARKOV".

"CALL OF DOOM:TARKOV" Dev Diary

"CALL OF DOOM:TARKOV" Dev Diary

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I've been working on a mod that combines Call of Duty and DOOM. This "CALL OF DOOM: TARKOV" introduces many resources from the best game "Escape from...

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[ NEW ] CALL of DOOM:TARKOV (Ver 1.0)

[ NEW ] CALL of DOOM:TARKOV (Ver 1.0)

Full Version 21 comments

Escape from hell with 90 firearms. Custom weapon MOD for DOOM (1993).

1.0.1 UPDATE PATCH for CALL of DOOM: TARKOV (Ver 1.0)

1.0.1 UPDATE PATCH for CALL of DOOM: TARKOV (Ver 1.0)

Patch 1 comment

This is a page for users who have already installed the full version of this MOD to quickly download the bug-fixed file. All you have to do is overwrite...

(2024 V2-Z update) CALL OF DOOM:BLACK WARFARE

(2024 V2-Z update) CALL OF DOOM:BLACK WARFARE

Full Version 12 comments

Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Enjoy the greatest violence based on Brutal DOOM...

(2024 V2-Z update) COD:BW - HD graphic Pack

(2024 V2-Z update) COD:BW - HD graphic Pack

Patch

Add-on package for playing "CALL OF DOOM: BLACK WARFARE" with HD sprites. (CODBW main data is not included)

(DLC) CODBW Extra Weapons

(DLC) CODBW Extra Weapons

Patch 147 comments

It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.

(DLC - Patch) CODBW Extra Weapons HD Patch

(DLC - Patch) CODBW Extra Weapons HD Patch

Patch 16 comments

HD patch for "CODBW Extra Weapons". This addon is just change to HD weapon sprites.

Post comment Comments  (0 - 10 of 564)
Guest
Guest - - 693,315 comments

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PaladinKnight
PaladinKnight - - 215 comments

Considering how much hardware it's packed inside the pk files, it would be quite ironic if a modder or a team of modders decides in the future to demake all the call of duty campaigns into doom, just for the sheer challenge of it.

Reply Good karma Bad karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,136 comments

We need CSAV ENEMIES SOOOO badly

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Zelancholy
Zelancholy - - 3 comments

what maps are you using in the video? I'd really like to play them lol.

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Berserk3653
Berserk3653 - - 5 comments

Be getting is mod Is fire I downloaded And play delta touch 🔥

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Guest
Guest - - 693,315 comments

Best mod ever!

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4bidden
4bidden - - 39 comments

This mod can be used in Zandronum, you just have to use SLADE doom editor and remove one line of code. The line of code that has to be removed is the one that is shown when you try to launch the mod in zandronum.

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4bidden
4bidden - - 39 comments

Nevermind, now the most recent version has compatibility with Zandronum

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SGTMarkVI
SGTMarkVI - - 22 comments

Question: Would it be okay for me to port the sprites into this mod into a simpler mod for Zandronum? (With credit to you ofc). I know yes I should be using GZDoom but, after some unsavory experience with it beforehand freezing my computer every time I load up a large mod, I now have the paranoia of GZDoom crashing or freezing my laptop whenever I load a large mod. Would it be ok to port these sprites over to a simpler mod or is it not? Thank you very much.

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robbanc
robbanc - - 4 comments

det går inte att lada ner något artwood.
tarkov call of doom funkar inte

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