An addon for CnC Holland Beta 1.7 that allows the user to properly use the CnC Holland Generals in the Generals Challenge campaign.
I know that I made a Compatibility Patch before but that only modifies the maps. It's up to the user to modify the right INI files, which not everyone knows how to d. I've decided to make one for CnC Holland.
This addon requires CnC Holland Beta 1.7, which itself requires Beta 1.6. It's a single .BIG file that you place in the mod folder. If the Marine General's first opponent isn't Dr. Thrax, then you know it works. The other Dutch generals start against Thrax since their campaigns are based on Granger and Kwai (but you do fight those two before Leang).
Files modified:
- All of the Generals Challenge maps, with modified scripts so the battles properly end.
- Campaign.ini and ChallengeMode.ini
A good mod. But the AI doesn't work in skirmish games! Can you fix this problem? Thank you!
I'm sorry but I can't. I'm not actually part of the dev team, and this is an unofficial add-on. Also, I don't know how to mod AI. It's very complex.
Impressive that you're still patching this mod. Perhaps Ome_Vince and you can get together to make a final 1.8 package, wrapping up all loose ends.
That would be nice. There are some loose ends I'd like to think about.
Aaaahahahaha There's a bug fix I'd like to push but it seems I can't edit this file. ;_;
Just...uh...edit ChallengeMode.ini and replace profile 7 with this
GeneralPersona7;Overwritten with Boss General
PlayerTemplate = FactionBossGeneral;ChinaInfantryGeneral
StartsEnabled = no Bi
BioDOBString = GUI:BioDOBEntry_Pos9
BioBirthplaceString = GUI:BioBirthplaceEntry_Pos9
BioStrategyString = GUI:BioStrategyEntry_Pos9
BioRankString = GUI:BioRankEntry_Pos9
BioBranchString = GUI:BioBranchEntry_Pos9
BioClassNumberString = GUI:BioClassNumber_Pos9
BioPortraitSmall = PNBossGen_S
BioPortraitLarge = PNBossGen
PortraitMovieLeftName = PortraitBossGenLeft
PortraitMovieRightName = PortraitBossGenRight
DefeatedImage = PNBossGen_L
VictoriousImage = PNBossGen_W
DefeatedString = GUI:BioDefeatedEntry_Pos9
VictoriousString = GUI:BioVictoriousEntry_Pos9
PreviewSound = Taunts_GCAnnouncer11 Selecti
TauntSound1 =Taunts_ChinaBoss105
TauntSound2 =Taunts_ChinaBoss106
TauntSound3 =Taunts_ChinaBoss107
WinSound =Taunts_ChinaBoss108
LossSound =Taunts_ChinaBoss109
NameSound = Taunts_GCAnnouncer22
Campaign = unimplemented
END
Where exactly is ChallengeMode.ini? I think it's in the CnCHollandBeta17.big.