Combat Revolution 3.33 FULL
Full Version 6 commentsThis version focused on tweaking of 3.00, but has included some new things, complete change log is below... As another side note, I would just like to...
This version focused on tweaking of 3.00, but has included some new things, complete change log is below...
As another side note, I would just like to say this version is fantastic and I have tryed my hardest to remove any bugs!
Cover plays a VITAL role, if your troops are in the open they will be uteraly destroyed, if they are in garrison or heavy or light cover, then enemy will be uteraly destroyed...USE COVER! COVER COVER COVER COVER COVER!
I come to announce the end of a long road for Combat Revolution...
This version is the final installment into the series for Company of Heroes...
But never fear...for we are going to be modding COH: Opposing Fronts...the name of the mod will be "Combat Revoluion: The shattering of Countrys"
However...Back to this version...I have focused on mainly tweaks and balancing in this version...there isnt many new things...but they make it much more playable...
Complete Change log below...
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There is NO LITE version avalible
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CHANGES:
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ALLIES:
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New Rescource Drop Ability
Less B.A.R Suppression
New Squad - Weapon Capture Crew
Howitzer Range Increased
Added Tracer Effect to Strafing Run
Howitzer Buildable
Riflemen now have larger hitpoints....can stand to fight better
Delta Force have larger hitpoints...can stand to fight better
Quad .50cal Upgrade more expensive
Sticky bombs/stachel chargers cheaper
Airborne drop with 12 men now
Airborne stronger
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AXIS:
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New Squad - Weapon Capture Crew
Nebelwerfer and Stuka Range increased
All Axis Squads are much larger than allie squads
Re-Did Stuka Accuracy
Re-Did Nebel Accuracy
Bulgian Gates defense added
Added better building skins
Different Vehicle Skins
Bunkers Heal Guys
AI Use V1 Rocket
New Squad - Iron Cross Paratroopers
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GENERAL CHANGES:
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I have COMPLETLY re-done the tank system...Much longer tank battles...Shells fly everywhere!!
Removed Remainder of Unit Occlusion
Increased weapon ranges...mainly Tank guns
All Mortar ranges greatly increased
Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1
Mortors more effective against vehicles
Removed All tracers from rifles and Machine Guns (sub machine included, sniper excluded)
All rescource points have increased rescources per second...GREATLY INCREASED
AI Made slightly easier to play against
Tanks are a rarer
Better Axis/Allied Flags
Grenades Free
Force troops to prone by pressing ' T ' when you have troops selected
Added keyboard shortcuts...(see below in "Notes")
No Tanks avalible for 10 minutes (bigger infantry battles)
MG and SMG nerfs
All new art for some units
Further Grenade Range Buff (45meters)
All ambient buildings stronger
ALOT of general bug fixes, and tweaks (AS IN A SHITLOAD!!!) (AS in OVER (by a mile) 300+)
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NOTES:
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I removed version 1.2 of the Advanced AI mod as it caused incompatability issues with Combat Revolutions main aim...
I reverted back to version 1 of Advanced AI which is Combat Revolutions 2.66 version, as it provided the most fun for the
mod
** This Mod is FULLY Compatable with all versions of Company of Heroes, including version 1.71**
F9 ToggleShowTaskbar
F8 ToggleShowGameUI
F7 ToggleShowFPS
Control+Left", "GameSpeed_Slower
Control+Right", "GameSpeed_Faster
Control+Down", "GameSpeed_Half
Control+Up", "GameSpeed_Double
Control+F", "Camera_FollowSelection
Control+S", "TakeSuperScreenShot
===IMPORTANT NOTE:===
Work on Combat Revolution for COH has now stoped...I have commenced work on Combat Revolution for COH Opposing Fronts
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KNOWN ISSUES:
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Company of Heroes is crashing when changing graphical settings that require the game to restart, the game will crash but will
still keep the graphic settings. This issue is due to the 1.7 patch, Patching to version 1.71 has not proven to resolve this issue
AI perform tempremental...
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FIX
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Any Issues relating to this mod, you can obtain help from
Pillasoft.com
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Credits:
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Advanced AI mod version 1.0 made by Warnstaff of the relic forums
Jarhead, for his flag mod
Mr Bildo in the Relic Forums Community for Supplying the Illumination Flare
Company of Heros Relic Fourm Community for their continuing help and support.
Corsix in the Relic Forum Community for Supplying the Mod Studio
Kyranzor in the Relic Forum Community for his Fantastic Efforts in answering my questions about modding...Could'nt have done it without him
The Relic Forum Admin and Moderators for their help with the answers to my questions
Rebel5555 in the Relic Forum Community for allowing me to use parts of his Remix 1.7 Mod (SS Squad, Rangers Buildable + others that ive forgotten)
EyesThatBlaze for her fantastic help while i was making this mod...with
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This version focused on tweaking of 3.00, but has included some new things, complete change log is below... As another side note, I would just like to...
Mod doesnt start... Its dead it seems
the mod is not starting!
plz reuplod the mod in rar format no auto installer !
How do I launch this >_>
You know you can put multiple downloads on 0one page right?you don't have to make a page for every version
do i need the others to run it?
What i don't get is: Why are Axis Squads larger than Allied ones? There is no doubt that the Allies had more than three times the men of the axis members.
the mod does not work.the game simply does not start
he about this the axis squads much lager than the allies that is not right they were smaller but still ill give it a try
yo will you make any mod that lowers the amount of tanks the opposing team can make because i always get spammed by tanks and its really unrealistic when there are 3 tanks for every 5 men like wtf and the ten minuet thing is there a way to make them so there is a limit to the tank pop ???
he it doesnt work because when i do the application it says.....could not start application?? how could this be i have it patched till 2.701