crimeamod 602 edit - Update 1
Full VersionIn this update the AI(France) will hopefully put less of its armies on colonies. This update also removes most of the spammy events in the game. Last...
My fork of crimeamod that I prefer playing with. The mod is based on Crimeamod 1.42. This fork mainly changes the economy and tweaks the AI just a tiny bit. There are also some gameplay changes here and there. The main focus of this fork is to make industrialisation a bit more dynamic to avoid things like Japan having an abnormally big industry solely because of their literacy. Pop promotion and demotion is almost entirely based on literacy rates in almost all mods and also in the base game. There are multiple problems with pop promotion/demotion being tied to literacy. The first is that countries like Japan industrialise unhistorically fast. The second problem is that unemployment becomes a non-issue, since pops only promote if there are factories in the state and if they are literate enough. Needless to say, this is very unrealistic. This mod attempts to fix it by making farmer pops move to cities to try and find work if farmer pop unemployment becomes high enough.
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In this update the AI(France) will hopefully put less of its armies on colonies. This update also removes most of the spammy events in the game. Last...
First realease of the Fork. Contains changes to the economy and province movement cost (most notably mountains take much more time to pass through).
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This is my version of Ultimate mod, with for now overall fixed version that i can assure you works with the 3.04 version. Along with some edited and modified...
Do you know why my colonies never get internal immigration? Non of my pops wanted to move in even after i used the decision.
I have not changed anything regarding internal migration. It might just be that the province you want immigration in is just not attractive enough. Certain technologies also give a colonial migration bonus.