D3D9DrvRTX v1.2.1 for UT 469d
Full VersionVersion 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Installation Instructions:
GameRenderDevice=D3D9DrvRTX.D3D9RenderDevice Render=D3D9DrvRTX.D3D9Render
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Version 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Version 1.2.0 with multiple bug fixes and improvments
- Fixed screen flashes - Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered - Fix some unnecesarry...
Includes necessary files: dll, int, and rtx.conf. Mod for Nvidia's RTX Remix.
It's called Residual Decay. A term applied to the collapse in cellular structure of an organism that has been overexposed to the harmful effects of teleportation...
Unreal Tournament HD textures 3.5 are here. This release is focused on completing all of the UT99 specific texture packages that were incomplete. UT99...
UTC is a fast paced class based mod, allowing to choose between 12 classes.
An "addon mod" that adds multiple features, including additional skins, textures, a bunch of maps, mutators, a single-player ladder and special features...
A twist of Mega Man series features into a First Person Shooter, such as wall climbing and a very selective weapon system, featuring classes that uses...
A polished conversion of RTNP for UT99, complete with additional subplots that accompany 10 new levels - restored from cut beta content of Unreal. Version...
i've been playing it so far, and well it isnt perfect. its nice, but the textures appear to be a bit washed out, especially if they have specularity already. furthermore, the low poly nature of everything kinda makes the lighting a bit wonky. isnt there some way in RTX remix to fix this? or, better yet, why isnt someone using the asset remaking feature. idk if the AI asset upscaling works yet, but if it does, someone get on this please. UT99 needs to be redone in RTX and modern graphics to whatever degree possible. also, in Unreal Oldskool, there are no skies... pitch black wtf.
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