Additions and tweaks for Return of Rome DLC, for extended experience
Mod for Return of Rome DLC.
## Unit changes:
• Hunters carry +15 more food.
• All Villagers +10 Hit Points in each age(max +30 in Iron Age).
• Chariot and Chariot Archer unit take less 5 seconds to train.
• Heavy Horse Archer, Heavy Phalanx and Heavy Cataphract cost +10 food and +15 gold, take more 5 seconds to train.
• Heavy Cavalry and Cataphract movement speed decreased from 2 to 1.8.
• Swordsman units cost changed to: 35 food and 15 gold, 45 food and 20 gold, 45 food and 30 gold, 60 food and 40 gold. instead of 35 food and 15 gold for all.
• Clubman train time changed to 19 seconds from 26 seconds.
• Axeman train time changed to 22 seconds from 26 seconds.
• Slinger train time changed to 23 seconds from 35 seconds.
• Improved Bowman train time changed to 25 seconds from 30 seconds, its cost changed to 20 wood instead of 20 gold
• Camel Rider cost -10 food and gold
• Hoplite-line -2 base attack +2 vs Cavalry
• In Bronze Age Bowman upgrade to Improved Bowman(no need to research)
//New Units
• Javelineer - Ranged anti-archer unit that cannot attack at close range. Strong vs. archers. Weak vs. units at close range
## Buildings changes:
• +200 hit points to all buildings in each age(max +300 in Iron Age).
• Town Centers start with 1 missile(have 3 attack).
• Towers can also hold Infantry and Archers.
• Stable can hold Cavalry Units(mounted units).
• Barrack and Archery Range can hold Infantry and Archer Units(foot units).
• Town Centers population changed from 4 to 10.
//New Buildings
• Trade Workshop - available from the Iron age, slowly generate resources
## Misc changes:
• Trees +25 wood and +25 Hit Points.
• Gold mines +200 gold.
• Fish Traps available from Fishing Ships.
• Persians tech tree now show that they can train Elephant Archer
• Slightly tweaked AI
## Tech changes:
• All of the upgrades and research techs take +60 seconds to complete.
• Engineering effect change from +2 to siege range to +10% hit points and 10% movement speed for Siege units and Siege Workshop units train faster.
• Writing added effect: technologies researched 20% faster.
• Shield techs +1 pierce armor.
• Siegecraft also grant Siege Workshop units +20 Hit Points.
• Alchemy research make the fire arrow to deal +5 damage against buildings.
• Logistics also grant all land units +10% movement speed.
• Medicine new effect: Units slowly heal
• Fanaticism new effect: Units train 10% faster
• Mysticism new effect: Units garrisoned in buildings heal faster
• Astrology new effect: Units are harder for enemy Priests to convert
• Tempele techs cost changes
• Conscription also increase Transport Ships garrison capacity by +10
• City Watch also give +15 Town Centers garrison cappcity and Towers +5 garrison cappcity.
• Woodworking, Artisanship and Craftsmanship +1 attack to missile units
• Iron Age cost +1000 food and +600 gold
• Bronze Age cost +600 and +300 gold
• Tool Age cost +300 food
• Coinage also make Town Centers slowly generate gold
• Domestication and Plow give farmers carry +2 food and worrk faster
• Irrigation new effect: Granaries collects 8% food from nearby constructed Farms
//New Techs
• Arrowslits tech: Town Centers fire up to +10 missels when have garrison inside, +3 for Towers.
• Mathematics tech: Builders work 20% fastr; Siege units +2 attack range.
• Caravans tech: Trade Carts train 50% faster and move 20% faster.
• Ivory tech: Trade units return +25% gold.
• Wealth Accumulation tech: Reduces the commodity trading fee(Sell and Buy in the market is more efficient).
• Advanced Archery tech: Archers attacks 10% faster.
• Commerce of Wood: Trade units yield 20% wood in addition to gold
• Commerce of Food: Trade units yield 20% food in addition to gold
• Commerce of Stone: Trade units yield 20% stone in addition to gold
## Civ changes:
• Removed Camel Rider unit from Shang civ.
• Added Improved Bowman unit for Greek civ.
• Assyrians can now train Slinger, Improved Bowman and Composite Bowman.
//New civ bonuses
//Assyrians
• Chariot units cost -15%.
• Siege units +1 attack after Siegecraft been researched.
• Team bonus: Priest +50% hit points.
//Babylonians
• Infantry units +1 attack.
• Team bonus: Stone Miners generate gold in addition to stone.
//Carthaginians
• Docks cost -50% and +33% hit points
• Team bonus: Government Center building work 40% faster
//Choson
• Fishing Boat and Fishing Ship carry +10 more food.
• Team bonus: Walls and Towers +2 Pierce Armor
//Egyptians
• Chariot units train 20% faster.
•Team bonus: Farmers slowly generate gold in addition to food
//Greeks
• Trade Boat units work 10% faster
• Academy units attack 10% faster
• Team bonus: Technologies cost -20%
//Hittites
• Chariot units cost -33% wood
• Team bonus: Chariot units move 15% faster.
//Lac Viet
• Elephant units +15% hit points.
• Team bonus: Archery Range units +10 HP.
//Macedonians
• Storage Pit Shield technologies cost -40% and they add +1 armor for Academy units
• Team bonus: Academy units train 30% faster
//Minoans
• Composite Bowman train 10% faster.
• Town Center cost -20%.
• Fisihing Ships train 66% faster
• Docks provide +4 population room
• Team bonus: Fish Traps cost -33% and +325 food
//Palmyrans
• Trade Carts train 30% faster after Coinage been researched.
• Team bonus: Camel Riders cost -33%
//Persians
• Horse Archer fire 20% faster
• Team bonus: Elephants deal +33% trample damage
//Phoenicians
• Ships move 10% faster and have +10% hit points.
• Team bonus: Trade Carts and Trade Ships cost -30%
//Romans
• Barracks cost -30%.
• Long Swordsman and Legionary +1P Armor
• Team bonus: Barracks provide +4 population room
//Shang
• Afterlife tech cost -50%.
• Trade Carts move 10% faster.
• Team bonus: Cavalry-line receive -33% bonus damage
//Sumerians
• Civilian units cost 1/2 of the population
• Team bonus: Domestication, Irrigation and Writing techs cost -50%
//Yamato
• Farmers work 20% faster and carry +10 food.
• Team bonus: Leather, Scale and Chain armor for Cavalry cost -50%
installation?