1.New single mission 15 games, and restored a large number of official unused voice dialogue. 2.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General 3.China→General Leang USA→Ironside GLA→Mohmar"deathstrike" 4.Complete recovery of 12 general challenges 5.Add NavalArmy
[Installation method] 1.Delete the Data folder(Zero HourV1.04) 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!) How to play Navy mode? First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment
Generals Zero Hour Continue V2.5
IMPORTANT UPDATE FROM THE BATTLEFIELD
[Overall change]
a.Official campaign reduction(Attached movie files)
1-8:Generals Campaign
9-13:Generals Zero Hour Campaign
14-18:Generals Zero Hour Continue Campaign
19-30:New General ChallengeMode
b.New Naval Battle Maps:
Dark Mountain
Flash Effect
Tournament Coastline
c.Dozer and supply trucks of all factions no longer Create Crate
d. Nuclear radiation damage to tank armor reduced from 50% to 40%
e.SMALL_ARMS and INFANTRY_MISSILE damage on StructureArmorTough and StructureArmor reduced from 50% to 40%
f.All shipyard prices are reduced from 1500 to 1000
g.Anyone playing as Random has his army revealed on the loading screen for all players.
h. The water surface effect is now improved
i.New CivilianBuilding Jefson Kremlin LincolnHall Pentagon, They will appear in some maps
j. All nuclear weapons preparation time has been reduced from 6 minutes to 5 minutes
k. All scud storm preparation time has been reduced from 5 minutes to 6 minutes
l. Abandoned window menu activation
[ALL America]
a.Paladin Tank Point-Defense Laser delay between shots decreased from 1000 to 850
b.Optimized the map of the Black Hawk helicopter, and the training time was reduced from 1400/25 to 1200/20
c.Sentry Tower Weapon Range increased from 125 to 150
d.Flash Bang Upgrade training time reduced from 30 seconds to 20 seconds
e.Stealth Fighter:
Bunkerbuster blast time reduced from 2 seconds to 1 second.
Missile damage to ECM tanks has been increased from 100% to 185%
f.The damage of Comanche armor from SMALL_ARMS, GATTLING, INFANTRY_MISSILE, EXPLOSION is reduced from 120%, 120%, 120%, 130% to 100%, 100%, 100%, 110%
g.Aircraft carrier:Bird helicopter can be upgraded
h.ScoutDrone:The range of invisibility detection from 150 is reduced to 100
i.Patriot Truck model and voice changes: can detect invisibility; small laser point defense, upgrade radar
j. The movement SpeedDamaged of all Humvee has been increased from 30 to 25
k. The Apache Rocket pod was changed to launch a heavy missile
l. Hardened Missiles Upgrade change:Now The Patriot Missile Truck Weapon cannot be intercepted or jammed,It’s not an increase 25% Damage
m. Chinook: Now immune to EMP attacks
[America Commander in chief]
a. The training time at the airport has been reduced from 30 seconds to 25 seconds
b. DaisyCutter bombs are no longer used in challenge mode for AI
[America Air Force General]
a.Comanche promotion criteria changed from 0/100/200/400 to 0/200/400/800.
b.Fighter laser point defense system:Patriot Missiles, MissileDefender Laser Missiles, TOW Missiles now require two laser countermeasures to be intercepted
c. Rocket Humvee Replaces Tomahawk Missile
[America Laser General]
a.Laser stealth fighter
b.The training time at the airport has been reduced from 30 seconds to 25 seconds
c.Laser Crusader Activation Weapon Recoil Bone
[America SuperWeapon General]
a.AuroraAlpha Cost 2000 increased to 2500
b.Militia Missile Replaces Tomahawk Missile
c.EMP Mobile Patriot missile system
d. Marine changed to Ranger
e. Unit cost changes:Humvee 850 to 800,Crusader 1100 to 1050,Paladin 1350 to 1250, Microwave 1100 to 1000
[America LandForce General]
a.Paladin Lord Tank's Laser point defense weakened
b.Supply Truck can no longer upgrade Drone
c. Cruise Missile Strike changed to A10 strike
d. Humvee Cost 600 increased to 650
e. F16-fighter Cost 1200 increased to 1400
[ALL China]
a.Navy adds DreadnoughtCannon
b.National spirit and patriotism cost/training time changed from 2000/60 to 1500/45.
c.All Chinese armed helicopters 10 cost +100
d.Mortar soldiers now have their own voice
e.SubliminalMessaging Upgrade Cost increased from 600 to 1000
f.Cash Hack Amount increased from 1000/2000/4000 to 1500/3000/4500
g. Battle master machine gun weapon damage reduced from 8 to 6
h. Speak tower(include Subliminal Messaging) fire rate bonus reduced from 25% to 20%
i. TankHunterMissile FuelLifetime changed from 1250 to 3000
[China Commander in chief]
a. The nuclear cannon price has been revised from 1750 to 1600
[China Tank General]
a.The premise for the construction of mortar soldiers was changed from war factory to a propaganda center
b.The field gun model has been changed, the damage type has been changed from armor-piercing shells to EXPLOSION
c.ArmorSearch:Changed to Listening Outpost jeep,Can no longer be infiltrated by hijackers; Hulk display error problem fixed
d.AutoLoad Upgrade cost/training time changed from 3000/60 to 3500/60.
e. Emperor Tank promotion criteria changed from 0/400/600/1200 to 0/400/800/1400
[China Infantry General]
a.New Unit Grenade Soldier
b.New model of TroopCrawler,Two vehicles can be produced at a time, moving faster but not capable of detecting invisibility
[China Nuke General]
a.The HP of the Nuclear Red Guard has been reduced from 120 to 100
b.Nuclear Battlemaster:The damage has been corrected from 75 to 60
c.DF31-nuclear missile replaces nuclear cannon
d.IronDragon nuclear missile strike replaces split nuclear bomb(5 star General Power)
e. Advanced Nuclear Reactor EnergyProduction reduced from 18 to 16
[China Flame General]
a.DF Napalm Missile Replaces Rocket Missile Launcher
b.Inferno Rocket Launcher Replaces Inferno Cannon
c.Mammoth Tank Replaces Overlord Tank, Cost 2100 increased to 2200
d.Turbo engine upgrades no longer increase tank health, and the cost and upgrade time have been reduced from 2000/60 to 1500/45
e.Flame master tank replaces battle master, model, voice, icon change,Cost 850 increased to 900
f. Unit cost changes:Tank Hunter 350 to 375,Hacker 680 to 780, SiegeSoldier 450 to 525, BlackLotus 1600 to 1875
[All GLA]
a.Fortified Structure upgrade damage offset reduced from % to , cost/training time changed from 1000/40 to 1500/50.
b.Super weapons no longer respond to Fortified Structure upgrades
c.The upgrade time of workers' shoes from 10 seconds to 20 seconds
d.The cost of AnthraxBeta and AnthraxGamma upgrades has been reduced from 2000 to 1500
e.The movement speed of all hijackers has been increased from 30/20 to 40/40, and the health value has been changed from 100 to 120
f.New Unit:Toxin Sprayer
g.Zero fighter texture optimization
h.Quad Cannon will be randomly produced in four different forms
i.ShipYard:Increase the fuel tank upgrade, which can increase the ship’s movement speed by 20%
j.All GLA can train quad cannon boats
k. Zero fighter training time reduced by 1 second, Voice change
l. Small Poison and medium Poison damage increased
m. TunnelDefenderMissile FuelLifetime changed from 1250 to 3000
n. The texture of the balloon has been changed, now it looks more durable
[GLA Commander in chief]
a.Cancellation of veteran Scorpio training
b.Fixed the bug that the ancient cannon would not automatically attack after being invisible
[GLA Toxin General]
a.DemoTrap no longer reduces damage
b.The speed of the Scorpio tank rocket has been revised from 270 to 1000
c.Marauder model modification
c. Baikonur Launcher Replaces scud Launcher
[GLA Demolition General]
a. BattleBus:The Demotrap deployment time has been reduced from 5 seconds to 3 seconds
b. White Phosphorus Truck Replaces Toxin Truck
c. Topol Launcher Replaces Nuke scud Launcher
d. T54 Tank Replaces Scorpion
e. T72 Tank Replaces Marauder
[GLA Stealth General]
a.Fixed the bug that the ancient cannon would not automatically attack after being invisible
b.RadarVan model modification
C.Hijacker:The price of 600 is reduced to 400, and it is no longer invisible when moving
d.Light Battle Bus
[GLA Salvage Junk General]
a.Baikonur Missile:Fixed the bug that the launch pattern would display to enemies
b. Desert tiger transferred to stealth general,Promotion criteria changed from 0/100/200/400 to 0/200/400/800.
c.Modification and optimization of the model and icon of the modified Technical and modified toxin truck
d.Heavy BombTruck
e.Rocket Buggy changed to Rocket Jeep
f.Air defense gun replaces Stinger Site
g. Scorpion tank training time increased from 7 seconds to 8 seconds
h. Marauder tank training time increased from 10 seconds to 12 seconds
i. Baikonur Launcher
Other:
1. The unofficial map does not support the AI of the three commanders in chief
2. Only official naval battle maps support naval mode
[Continue Campaign]
[GLA01]
Survivor Location: Hamburg, Germany
Though the Chinese have won the battle and controlled Europe, the forces supporting GLA still exist. This is a break of Juhziz general plan
Degree of Difficulty:Easy
[GLA02]
Secret action Location: Cairo
The main force of the United States has been contracted to the country, and a small number of remaining US troops are still stationed in Cairo. General, this is a great opportunity to control Egypt
[GLA03]
Warlord Location: Tripoli, Libya
The warlords in Libya are fighting wars, making use of their chaos to continue to strengthen our strength.
[GLA04]
Dense defense line Location: Somalia
The United States fearless fleet is deployed in Somalia, and we are going to wipe out this threat.
[GLA05]
Cairo Commando Location: Cairo
GLA fled and continued to expand their territory. Intelligence shows that General Juhziz has already possessed certain nuclear weapons technology, and military action is imminent.
[China01]
Joint action Location:Cairo
GLA fled and continued to expand their territory,and the United Nations army must pay them.Intelligence shows that general Juhziz has already possessed certain nuclear weapons technology,and action is imminent.
[China02]
Avenger Location:Berlin
The remaining troops of general Juhziz fled to Germany to launch a final attack on Hamburg.
[China03]
Plain assault Location:Sultan
Sultan's rebel Ma'Kal announced its loyalty to GLA and controlled the Sultan government.China will send the best tank division to carry out this task.
[China04]
Rebel forces Location:Nigeria
Intelligence points out that another warlord Samakah announced his loyalty to the GLA recently.He was told that he had received the true biography of Dr.Thrax and specializes in chemkal weapons.
[China5]
Wrath of the tiger Location:Algeria
By the time of decisive battle with GLA leaders,the enemy possessed super conventional weapons.So China had to send dragon general Leang to carry out this operation.
[USA01]
Last Crusader Location:Texas
According to CIA intelligence,the last GLA warlord Haleeb wanted by the United Nations was still active,and he escaped under the siege of china.However,the rich and followers of the Haleeb still easily controlled South America,and now they have started the plan to attack the United States.
[USA02]
Dog of war Location:Florida
Haleeb's armored division controlled the coastal areas of Florida and controlled a large number of our resources.General,it was time to send the most elite army to its battle.
[USA03]
Rainfall operations Location:Havana Cuba
General Chen was defeated when he attacked GLA base in Cuba and was captured by general Haleeb.
[USA04]
Unknown enemy Location:Somewhere in Cuba
Although Haleeb was wiped out,intelligence shows that South America is still under the control of unknown GLA forces.
[USA05]
Mutants Location:Haiti
We found a secret base of GLA in a Secret Forest in Haiti,and discovered the last enemy,the TRX mutant.
Ура !!!
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Hell yeah...! It's finally here... <3
just read the changelog. it sounds awesome and i cant wait to try it
I can't play because of technical difficulties.can somebody help me pls
very very good !
Today I uploaded a file again. The old file Pathfinder can easily destroy the antiaircraft gun for haleeb general. The new file fixes this error.Because we are very very strict with continue mod
i cant find the new usa defence canon like thingie that is in the picture
I ran into a VERY weird bug on the vanilla Generals Chinese mission 5 "Scorched Earth" in that, while the Nuclear Reactors were present, they generated no power whatsoever. I also noticed all four Grand Cannons shown in the moving shellmap background on the title screen had no power running them for some strange reason, leaving them inactive during the entire segment. I managed to fix this issue by exitting ZHC 2.5 and reentering it again, dunno why this fixed it, but it did, so for those who encounter this issue, do this to fix it until the main cause is addressed and fixed somehow.
This happened to me when I ran the entire gauntlet of running all GLA mission from vanilla GLA missions to the ZHC missions on Hard difficulty (renamed "Brutal" in ZHC) all the way from start to finish and quitting just before starting the first Gen Challenge for the Salvage General, in case any is interested in how I got this issue.
I can't find the naval units anywhere.
I know the mod is working correclty because it says so in the loading screen.
I also make sure to select a naval map, but with any of the factions I absolutely CAN'T find the ShipyardMCV in war factory.
edit: Nevermind, I must have messed something during install.
Re-installed the mod and now it's working properly.
This mod is freaking awesome.
How do I zoom out, because I set the settings by my resolution and its just too close everything.....how do I zoom out? only by changinc the res size?
You can use this small mod to zoom out more:
Moddb.com
Thanx
Found a bug, China flame general's production line upgrade will replace the flame troop crawler with the regular troop crawler, which does not make sense
Several other bugs:
1. Infantry killed by GLA salvage gen's Baikonur missile's toxin will die in blue, which should be green
2. China infantry gen's red guard spawn in a group of 3, the description is incorrect, been there for several versions
3. Not sure it's a bug or not, but GLA salvage gen's AA gun defense is dealing too little damage to vehicles and aircraft, which is way lower than other faction's defenses' DPS making them useless against any units
02/28 update:
1. US seal team is not stealthed, despite the description say so
They will be fixed in the next update
PLEASE put in the "Ships Cannon" Defense structure for the Land Forces general like the updates indicated would be in 2.5, as I do not see it whatsoever for the Land Forces general. I even tried a Naval-capable just to double-check and nothing of the sort was available to build.
Unfortunately, their source files are missing
Really? Damnit... And I was REALLY looking forward to utilizing it too... TT
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Hi, are you accepting suggestions for future updates?
of course,I hope it’s a balanced view of the player vs player
Ok nice.
First, I was thinking that it would be a good idea to give Chinese helicopters an armour upgrade like the mig armour upgrade. I have noticed that USA helicopters have countermesures and the ability to heal while airborne so it wouldn't hurt the balance aspect of the game.
Second, I think hackers should have an universal price accros all China factions, like $680 for example. This is because it is the secondary economy of China. The secondary economies (USA: Supllpies drop points, GLA: Black Market) of the other factions all have the same price but not China. Tao is heavily penalized in this aspect, his hackers are $780.
Third, I think that it would we interesting if Tao's Helixes would be like the emperor overlord that comes with propaganda tower and the option to have a gattling cannon but not a bunker. Plus the ability to transport one overlord.
Fourth, all China factions should have a stealth truck with four slots for hackers to get in and produce money like the internet center. This unit would be produce in war factories and/or Internet Center with the prequisite of having an Internet Center beforehand.
To end this... I have noticed in one of the changelog notes for 2.5 that the ECM Tank recives more damage from missiles, 180% or 185% I dont remember exactly, but may I ask why? I don't think it was neccesary to nerf them like that.
That's 185 damage from stealth fighters. It's to enhance the effect of stealth fighters
Oh... I see now. Any Feedbacks on my suggestions?
I'll take it and think about it
Awesome! I just noticed that I made a mistake... I was refering to kwai the tank general NOT Tao!
Hi Taofaikwai, I was playing yesterday and realized that the new Chinese helicopter is awesome! but as I was saying in my suggestions, I think it needs a bit more love... Like an armour upgrade and another upgrade to either increase the ammo capacity or its damage output.
I have noticed that you gave the field cannon the reactive armour upgrade. Was that intentional? if it was... wouldn't it make sense to give it to the ECM tank and Gattling? or would it be too unbalanced? In my opinion it wouldn't because as Tank general, it should have specialized tanks and the current ECM and Gattling don't have anything special.
yep the chinese new chopter got a very low health and damege its easily get shoted down by all missile anti air troops and the stinger sites are over powered against it and the zeroes are kinda op in damege but got a very low health and i would like to see a new faction (if you can) in the future
laser general's challenge may be crashed. It suddenly finished and print error message
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amaizing mod so far so good i have an idea i think all factions should can biuld that bunker that is in the civilian section in world biulder i got other idea that it will be good to re implement the UN faction and create a whole new faction if you can :)
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Thanks!
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