System requirements: Zen 3 or better: 8GB GPU: Medium preset @ 2k 60fps RTX 3080 12GB: Medium preset @ 4k 60fps RTX 4090 : I have pushed the engine to the brink of failure but unlike DOOM 3 I have retained RLE compression (determined if viable per asset) for the Ampere Optimized version since it has more textures to upscale than DOOM 3. This was done to help the game be more graphically pushed to the limit competitive with its other id tech 4 siblings. Prey 2006 being in a league its own because it supports a more modern compression technology that also actually allows higher resolution. Several of the faces were very poor after being upscaled and the game required some degree of human intervention beyond the AI.

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Part 13 (Early Access Prototype)

Part 13 (Early Access Prototype)

Full Version 1 comment

Part 13 of 14. Part 14 is my Master Patch located in the comments section.

Part 12 (Early Access Prototype)

Part 12 (Early Access Prototype)

Full Version

Part 12 of 14. Part 14 is my Master Patch located in the comments section.

Part 11 (Early Access Prototype)

Part 11 (Early Access Prototype)

Full Version

Part 11 of 14. Part 14 is my Master Patch located in the comments section.

Part 10 (Early Access Prototype)

Part 10 (Early Access Prototype)

Full Version

Part 10 of 14. Part 14 is my Master Patch located in the comments section.

Part 9 (Early Access Prototype)

Part 9 (Early Access Prototype)

Full Version

Part 9 of 14. Part 14 is my Master Patch located in the comments section.

Part 8 (Early Access Prototype)

Part 8 (Early Access Prototype)

Full Version

Part 8 of 14. Part 14 is my Master Patch located in the comments section.

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RemasteredRetroPC Creator
RemasteredRetroPC - - 194 comments

This mod does not efficiently exploit id tech 4s potential. I may or may not update it to a proper compression technology.

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