Rabid's Crap is entering a new era once again, but this time the horizons have been expanded more than ever! Now I've taken all the Brutal Doom Platinum map enhancements and worked them in, along with some minor tweaks just so the whole thing works. All credit for them goes to SgtMarkIV. This will be a vehicle for further changes going forward. His code enables me to put all kinds of new stuff into classic maps, which gives me a foundation for more and more wild possibilities. I also worked on some bugfixes. Freezing monsters is almost a thing of the past. It's caused by the motion tracker, and now I've restricted it so that it will only happen when you actually have the powerup. Getting rid of it altogether would require me to know the cause, and I don't. More awesomeness to come as we work our way toward version 50!

Description

The gas can ammo pickup is 3D, there's a railgun, tirestacks appear, the Archmage is nigh unkillable again, DarkDoom is back and there's Strife falling damage. Also, the keyconf is a little more convenient.

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Rabid's Crap 49
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Patis
Patis - - 3 comments

Cool mod. But can you make fall damage from strife a separate mod for doom or is there such a mod?

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rabidrage Author
rabidrage - - 47 comments

It should be an option in GZDoom's settings. My mod just forces it to be on.

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