The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Transfer of the Best STALKER ai (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Discussions : Transfer of the Best STALKER ai ) Post Reply
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Nov 30 2023 Anchor

In Anomaly, the npcs aren't very smart. It would have been much more interesting to play if they would have implemented an AI on the level of Prosectors Project mod.
Demonstration of the fight with newcomer bandits
Youtube.com
In Prosectors the best artificial intelligence in the npcs among all the mods stalker, because of this battles are much more interesting.
And not only battles, locations look more alive.
There is a simplified version of Ai Additions 2.0 (it would be easier to enter the game than the improved version of Prosectors)
Amk-team.ru

Stalkers are more tactical combat, use underbarrel grenade launchers, can outflank, cunning, shoot with a clip without letting you get out of the corner, run, use close combat, sit in ambush, attack together.
Reload their weapons at the safest moment and do not wait for the magazine to empty.
Clean up their bases and places around the campfire, dragging corpses outside the camp boundaries.
Npcs have many different gait animations, walk, step, run, drunk, etc.
Stalkers look at their artifacts in their hands while sitting by the fire.
Mutants have sleep and wake cycles, imigration between locations, etc.
very many improvements that positively affect the game. I wish that in Anomaly was a good artificial intelligence in npcs. It all just needs to be moved.

Edited by: Altogolik

Dec 1 2023 Anchor

It's hard to tell from that clip how those changes truly manifest in combat. At least I couldn't discern any difference between that and a normal encounter. It just looked like a slow, drawn-out battle by virtue of being an early-game pistol-fight.

What you outlined there does sound appealing, albeit potentially bloated. I'm going to do some more research into this Prosectors mod. Sounds like it might be fun to play. If it is, as you say, a major improvement over Anomaly, I would also like to see it ported.

The AI in all iterations I've sampled aren't terribly advanced. They are smart in some areas but incredibly stupid in others. I don't think anyone can deny how deadly they are with grenades/RPG's. I particularly like the stalling/ambush mechanic already present in the current AI. But overall they are painfully average in head-to-head firefights.

Maybe if I can find a good AI package I won't be forced into playing the unstable mess that is Warfare to get any challenge.

Jan 9 2024 Anchor

To understand how Prosectors 1.7 Ai is, you need to play it. There is no video demonstration in the internet, I only found a recording of this initial battle.

In general Prosectors has its own engine edits and they are very cool: alife, ai, new behaviors, ideal detector system, physics, real-time sleep (acceleration in thousands of times without pause simulation) engine edits to calculate the balance (such as the percentage of armor, and any medical consumables).

This mod makes very qualitative improvements and not everyone will notice them, people want beautiful textures and weapons, but this mod is a deep improvement of the very basis of the game.

Prosectors was originally planned as a platform for mods (like Anomaly, but it's not finished yet and not so popular).

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