What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
Timeframe:
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted two turns per year system
Factions:
Catholic factions:
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
Kristjani factions:
18. Banate of Bosnia
Muslim factions:
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
Cultures:
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
Map:
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
Previews:
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Faction Previews:
Gameplay Previews:
Teasers:
Other Features:
Strategic Map Features:
Scripting Features:
Other Features:
Release Status:
Mod is released
Tsardoms Total War presents new wall and settlement textures for several factions and cultures including Islamic factions, Italian factions, Central European factions.
Credits to Curt and his 1191 mod for allowing us to use his textures in Tsardoms
Anatolian Islamic textures which use the more accurate Roman style walls
Germanic factions
Poland
Italian factions
Hungary - reskinned version of the Germanic factions with more accurate red roof tiles and whiter walls
Other European
Tsardoms Total War proudly presents a preview for the newly added Crown of the Kingdom of Poland faction. The faction features lots of heavy cavalry and...
Tsardoms Total War presents a preview of the revamped Ottoman roster for the upcoming 1448 campaign. There is one new unit, new upgrades, several revamped...
Tsardoms Total War presents a preview of the many events which will impact the Ottoman Empire or factions fighting against the Ottomans in the 1448 campaign...
Tsardoms proudly presents a comprehensive preview of the newest faction, the Principality of Kiev.
The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a brand new mod which moves the Tsardoms...
¡LA TRADUCCIÓN AL ESPAÑOL ESTÁ AQUÍ CHAVALES! Full Spanish translation of Tsardoms version 2.2
Version 2.2 of Tsardoms has now been released. This version fixes a host of bugs and crashes plus adds several new historical events, new characters...
Version 2.0 of Tsardoms has now been released. This is the definitive version of Tsardoms Total War and includes a host of bug fixes and gameplay tweaks...
Version 1.5 of Tsardoms has now been released. This is the most stable version of Tsardoms to date (most bugs and CTDs fixed) and includes a host of changes...
We are proud to announce the next version of Tsardoms Total War 1.4. This version includes a large amount of changes including a new faction (Albania...
nice mod thanks bro
Can Serbia become an empire again in the 1448 campaign by naming it's ruler as emperor?
Yes
I noticed the Despote of Serbia re-emerged. Can all the factions remerge if their original regions rebel?
Yep
Hello there!
I finished my translation of Fall of Constantinople 1.5, but... I also solved the problem of the permanent stone forts! I was able to put unique forts for each culture/region of the mod. I also increased the free unkeep to 2, cause it gives a strategic importance to every fort. Some minor settlements like Mantova, Pavia, Ulm and a few others have a city model in battle map, cause they are huge cities. I also corrected some minor errors in trait/ancillacies stats, like with the Hussites, they didn't have the 300% of bribe discount. I added a trait to the Hungarian diplomat that makes it easier to bribe generals, so that it is not impossible to hire Jan Jiskra, I also reduced his army a little. Added biography to Jan Talafus, a hussite captain, and changed the training of some noble cavalry, that where untrained, wich doesn't have any sense.
The only drawback is that all this I did is in Spanish. So I want to ask you if you can upload the translation file here and in a few days send you the English version of all this.
I hope you answer quickly!
~The translator~
Update: I added a lot of improvements to the mentioned above. Now in English and Spanish. In a couple of hours/days will be uploaded.
The mod is amazing but one HUGE issue I am having is that the game crashes after fighting a battle with more than a thousand or two soldiers. It just says "Uh oh, don't know why but exiting now". It's very annoying especially because I never had these issues in the vanilla game or in any other TW game for that matter. And before you say to use the 4gb patch, I can't even find it on this page..
Please help
Everything else is absolutely amazing tho, I really appreciate the work you put into this mod
It can be for two reasons:
1. You obviusly didn't install the 4gb patch, which is actually easy to find.
2. Or it's a bug that it's in the mod. In that case, in some hours/days Wallachian will upload a fix for a couple of bugs, that bug included. Stay tunned!
armor upgraded varangian guard units(1448) hold their weapons weird. The two hander just floats near their hands. Also, not all the roman units (https://www.moddb.com/mods/tsardoms-total-war/news/tsardoms-total-war-roman-late-era-revamp)have the option to upgrade their armor, is this intended? great mod.
Yes, not all roman units have upgrades.
Thanks for letting us know about the varangians
Greetings. I would like someone to help me with a problem I have been having with some mods for Medieval 2. It's about editing basic files like the export_descr_unit and export_descr_buildings etc. I don't know if there is something that is missing me or if my modding knowledge is not as good as I thought. With this being said, I require assistance of someone with some level of modding expertise. I could, virtually, asked this question in any other mod forum, but I decided to ask on this one since it's one of the mods that I am having problems with. And the question is this: What, in God's name, do I have to do in order to edit files without starting a new campaign? For instance: I change a tiny, basic and, apparently, simple thing, like the missile attack number of a random unit in the export_descr_unit. And for some obscure, mysterious and weird reason when I load a campaign the game crashes eveytime on the loading screen. This happens with some mods, but with others (Broken Crescent Buff and Shine for instance) I can change or edit basic things like the ones that I mentioned above and the mod loads the campaign with the changes applied. I also know that, for instance, in Rome Total War one can edit and change such files without having to start a new campaign. I am not going to lie. I am in deep despair since I, pretty much, tried everything I know. Is anyone able to, kindly, provide aid in solving this matter. I apologize for the wordiness of my question, but I wanted to be as clear and unambiguous as possible. Thank you in advance. Godspeed.