Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS New Eredar/Draenei Mercenaries using the Legion Eredar General model! (view original)
New Eredar/Draenei Mercenaries using the Legion Eredar General model!
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Description

You can now hire mercenary Eredar (for the Legion, the Naga or the Blood Elves) or Draenei (For the humans, High Elves, Night Elves and the Dwarves) from Azuremyst Isle, but also from any other Furbolg held region - which means that the Furbolg village next to Shadowglen also has the merc available, and the Timbermaw Hold region in Kalimdor - you can only recruit one at a time as the number is based on how many regions they would be available in, and Azuremyst isle is one region.

Now, I do know that the Draenei didn't arrive until World of Warcraft but we have a lot of World of Warcraft factions in the mod, such as the Vrykul and Ahn'Qiraj who also appeared later.

Or Azjol'Nerub who were long gone during WC3.

The mod doesn't really follow the timeline when it comes to the rosters, as we wanted a fun mod with many units and factions and the timeline would have been a problem.

I'd compare it with Hyrule: Total War where its creator also mixed time-lines to be able to have all factions in the same campaign.

We are following the Warcraft 3: Reign of Chaos, and Frozen Throne lore - but units and rosters are sometimes borrowed from earlier or later timelines.