Like any good corporation, The Company is always down for some aggressive expansion. However, when a drunken and desperate mad scientist came to their door and offered to sell them the secret to a brand new alien planet, they didn't believe what they were hearing. But he told fantastic tales of a world where the floor was alive and wriggled beneath your feet, with strange creatures both friendly and deadly, and most interestingly to the company: facilities full of alien scrap built by a recently extinct civilization. So they paid him his sum, and he teleported a few contractors to a fascinating new place: Ooblterra.
Now the company has managed to figure out Ooblterra's space-coordinates, and has found a facility with plenty of rare and tasty scrap. The fuel costs are large, and you should definitely come prepared!
Ooblterra is a fully fledged new moon with all the bells and whistles! New time of day songs, new ambience, and even some unique outside objects, akin to Lethal Company's rocks and pumpkins.
Ooblterra features a unique Fire Exit, made inaccessible by a body of purple, acidic water. Taking a dip means taking some damage; can you find a creative way to reach this alternate entrance?
The Oobl Laboratory is a brand new interior with 15 new tiles, including two "goal" tiles that have unique properties and effects. Tiles are colorful and densily populated with high value scrap; only curtailed by the unique enemies that roam the Oobl Lab's halls.
Here's a taste of just a few of the new enemy types Welcome to Ooblterra has on offer:
The Wanderer
The Wanderer is a passive creature found roaming the surface of Ooblterra during the day. Their only interest is exploration; but their corpses can be quite valuable to you, if you can live with the consequences of obtaining them.
Eye Security
Eye Security, mechanical sentinels roaming the halls of the Oobl Lab, trying to protect its scrap from thieves such as yourself. If you get caught out in one of its scans, death will likely follow, so take caution!
The Gallenarma
The Gallenarma is a ferocious beast that can be found strung up in different places around the lab... at least, until they wake up. Keep quiet when you hear their chained footsteps. You don't want to anger one.
Oobl Ghost
The species who used to run this place is actually still here... at least, in spirit. Charging past walls, able to find you inside or out, you'll need help to stop this relentless foe.
Welcome to Ooblterra also features Baby Lurkers, Enforcers, and Adult Wanderers... but you'll have to learn their secrets yourself!
New Traps
Welcome To Ooblterra features a suite of unique map hazards. Spike Traps that ask you to pay attention to the floor, and Baby Lurker Eggs turning your attention to the ceiling. Tesla Coils interfere with your equipment, while Bear Traps ensure you aren't even safe outside...
NEW SCRAP
The Oobl Lab features lots of unique scrap. Highly valuable and often two-handed, you'll want to grab as much as you can. Some, such as Sprint Totems and Totems of Undeath, even serve unique purposes.
Frankenstein Room
The Machine
Uncovering the secrets of the Frankenstein Room and Machine Room will make days on Ooblterra easier and more profitable. Of course, finding them is only half the battle...
Charged Batteries
Welcome to Ooblterra features Charged Batteries; a single one can be found somewhere on the map each time you land. Instead of taking it out, you'll find yourself on a journey to put it back in...
Oh, yeah, and we also threw in some custom suits and a poster. Have fun!
CREDITS
SkullCrusher - Programming and Design
Gasparatus - Music
StrangerFolk - Sound Design
Jonas "Lazarus" Bocash, comfycookie404, Supared - Visual Design (Textures, Models)
EchoSem - Animation
IAmBreeze, Hanori, Wasomute - Playtesting
Evaisa - Programming (API for custom items and interior)
IAmBatby - Programming (created API for custom moon adapted from old Ooblterra code, thank you!)
HeyImNoop - Programming (some monster code)
Badhamknibbs - Programming (Custom interior assistance)
AlexCodesGames - Programming (Code for custom suits has been lightly adapted from AdditionalSuits)
Bizzlemip - Programming (custom moon code has been heavily adapted from MoonAPI)
Welcome to Ooblterra Release Version [1.1.0]
Go Con-figure
ADDED
• Ooblterra now has a custom config! A full list of options can be found and explained on the wiki (see below).
• Welcome to Ooblterra's Thunderstore page now has a Wiki section! This wiki provides detailed information on WTO's new features.
And many more config options!
MOD INTEGRATIONS:
523 Ooblterra now has LethalRichPresence integration (thanks Mrov)
CHANGED
• Oobl Laboratory lights being turned on and off is now percentage based: Every time the Oobl Lab spawns, a random percentage between 40% and 80% of lights (in increments of 10) will be turned off. Effectively, some visits will be a hell of a lot darker
than others.
• Tesla Coils now turn flashlights and walkie-talkies back on when players exit their range, if they were turned off by that Tesla Coil
• The Machine's scrap shelf now spawns more two-handed scrap than one-handed scrap
• Shutter Doors now have a higher upper bound for the sake of bigger lobbies
• Powering on the machine now raises all shutter doors
• Monsters no longer respect the high ground and will chase you onto/attack you on tables and desks
• Gallenarma, Baby Lurkers, and Oobl Ghosts have had their Bestiary entries changed
• Oobl Ghosts now have a unique message when 'scanned' (when first attacking any player on a new save file)
FIXED
• LLL's 523 Ooblterra config no longer causes 523 Ooblterra to spawn only shovels on some clients
• Baby Lurker's scan node (note: not normally accessible) now has his name
• Bear Traps should now be properly synced across clients
• Time of Day music now always plays when landing on Ooblterra
• Enemies will now ignore the Y axis when checking if a player can be hit
• Addressed an issue with Gallenarma getting enraged repeatedly (likely related to when players hid on tables)
MOD COMPAT FIXES:
BetaWeatherTweaks (thanks again Mrov)
LethalPipeRemoval
ImmersiveScrap (is now less likely to override Ooblterra's custom scrap)
KNOWN ISSUES
• Players may still be able to walk out-of-bounds of the moon
• Enemy bestiary logs need to be accessed as one word (for example, babylurkeregg instead of Baby Lurker Egg)
• "_____ skipped because it does not allow read access" is spammed in the log on landing (this will have no adverse effects on the game)
• Enforcers will not enrage if looked at by a crouched player
MOD INCOMPATABILITIES
• LethalClimbers
Download Welcome to Ooblterra through ModDB here!
We hope you continue to enjoy Ooblterra!
This update, and any following updates, can be viewed on our Thunderstore page. Using Thunderstore/R2ModMan lets you automatically get mod updates as soon as they drop, so we recommend using that!
A few balance tweaks, and some bug fixes to give Ooblterra a bit more polish.
New version of Welcome to Ooblterra. This update comes with many changes, including the addition of a config.
The newest version of Welcome to Ooblterra. Bringing bug fixes, and balance changes to add a bit more polish.
The first version of the full release. More information on the full page.