Chaos Theory Remastered Mission 3 (1.22)
Full VersionThe sky can be upscaled but it almost looks better if you dont with the limitations of texmod and honestly research. I will eventually figure it out.
System requirements: Low preset @ 720P: GTX 750 Ti : High preset @ 1080P: GTX 1660 Ti : Medium preset @ 4k: RTX 3080 12GB : Made using multiple Gigapixel A.I. upscale passes with meticulous attention to sculpting the end result toward realism, hand work, porting of internet assets down to pixel art, all this pushed to the absolute limit of what x86 + the game engine allows totalling about 370mbs of DDS DXT5 (Mostly) per mission. The texture resolution is on average somewhere between an xbox 360 and a xbox one.
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The sky can be upscaled but it almost looks better if you dont with the limitations of texmod and honestly research. I will eventually figure it out.
Sky doesnt need upscaled. Just needs bullet hole decal upscale and its solid.
Distant mountain skybox needs upscaled, and missing bullet hole decal.
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Someone contacted me wanting to finish the project. I have left this open as a community project. Anyone who wants training can simply contact me.
Is there anyway to port Double Agent's Sam Fisher model from first mission to Chaos Theory ?
Message betterwarrior.
The serial is for the texture is not transferable game to game, but he would know how rather quickly if he has the game since it's not asking very much. I'm still rather busy so I can't help you nor do I have the game.