„Quality of Life”

Capitalists may now build forts and ports,


Name me one person that would religiously upgrade all the naval bases of United Kingdom, or improve all the land forts of the Russian Empire. Sure thing you can do that. I’ve done that myself... a lot. And It gets tiresome and grueling and after a while you may simply skip on the infrastructural development of your Country. These Changes shall take that oh-so agonising labour off of you. (or play commies... I wont stop ye)

Hostile-Takeover decision shall kick all the non-accepted culture craftmen and administration workers from factories and turn them info farmers. Making it so one can finally prevent the craftsman glitch. (AI can do it too)

Decision to call allies, in the case when one joins a war and one would love to call all of his puppets to the fray. But One is either too lazy or can’t be bothered with clicking each and every vassal... one by one! (AI does it too)


”AI”

Gone are the times, when United Kingdom would hell drop nine thousand troops off their 6 ship strong escort straight into your deathstack! UK will now drop on averge 60k+ stacks of doom and destruction.

AI is now able to deathstack you. Which makes early game combat much more fair and deadly.

Better spending habits make computer-controlled countries keep-up with industrialisation and provide unlimited demand for building materials.

AI will keep up in mil-tech and pop growth. It will keep its soldier pops numerous and It will overwhelm ya.

„Le Routes”

A:One can enjoy expanded Quebec route as France. Deathwarring both USA and UK for lands of Metis and Lousiane~

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B:Alternate-History Carlist Spain Route where Don Carlo (tm) decides to decentralise Spain and forge alliance with France. Where will the alliance take’em? I dunno, but Don Carlo is a king. And he really likes talking about beign one.

C:Once One forms Iberia one can revive the colonies of old as vassals with spanish characteristics.

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D:There exists a small lil’ nation of Poloniya, totally harmless in the hands of AI, but it may stir some trouble in the realm of grand politics while played by a human.

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F:So~ Germany cheats as you are all aware, i've decided to cut it off by making an event chain that will lead to collapse of Prussia when they do not manage to form Germany by 1890+

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One can now play as United Fruit Company An-Cap state which shall be created around 1865 in Costa Rica. One can start playin' as Peru and join Henry Meiggs on his wild ride to bankrupt all of South America in order to build rails and parks. Upon following Meiggs's adventures one will end up in Rica anyway~

UFC expectations:UFC dream

UFC Reality:
UFC reality

Credits to: Blood & Iron, PDM, Manifest Destiny Submod,Crimeamod and Sucession Submod.

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############################1.7.3##########################################

I've got it! A good way to compromise while keeping scalin' and fleet producin'. I am trully sorry if there exists one person who had to download every iteration of 1.7 xDDD but the better game requires such sacrifices~

AI is now both strong and smart!

Kiel comes back as a capital of the holstein state (cuz AI GER loves to build in the capital of holstein)
Germania Werft now gives a naval base LVL 6 (Cuz Hamburg has navy academia and will have higher lvl navy base than kiel xD)
Germania Werft Modifier is now -10% ship contruction time from -5%

Construction spending minimum 74% (So AI can ""see it"") and not bankrupt itself

Who would have thoughts that with simple addition of artisan wool into clothing industry would skyrocket wool from useless good to strategic one~

Wool production 5->6
Thusly i'll add some wool provinces to GP.
Aachen Prussia coal -> wool
Augsburg Bavaria cattle -> wool
Kildare UK cattle -> wool

I am tryin' to compromise between AI scaling in literacy terms and its ability to refill army/navy. Current problem is the spiking of machine goods required to upgrade factory. Upon looking at machine parts factory it appears to have it required goods outmatching the price of the finished good, leading to prodution only under high demand situation. I'm lowering base goods needed to manufacture machine parts hopin' it shall lead to AI spendng more on Literacy with forced 74% construction slider.

I am doing the same with steamers factory~

Adding limitation per port on BB and CL leads to AI having some sweet navy compositions, cuz they cant build BB or CL so they go for 2nd best of CA and DD. Sweet, will tweak with the limitations a bit to see how it fares. But 1.7.3 i hope will find the elusive compromise of Might/scaling of AI leading to AI being belove averge in both which means basicly impossibly higher lvls of competence that vanilla AI~

Cruiser limitation = 4 per port
Dreadnought limitation = 1 per port
(AI still won't get monitors but now they will produce destroyers... with graphic of submarine for now xD)

##############################################1.7.2#########################################
Removed canned goods initial cost from the ships so that AI will build em faster. This phenomena was caused by purchase of goods prioritising land forces so when AI queued in 100 brigades and 1 ship they would first provide the 100 brigades with canned goods... Now that i think about it Arti is shared too.. FFS... back to the drawing board i guess~ if only AI could stockpile. Ahh i think its based off of priority afterall... anyway the change stays ><


###################################1.7.1#####################################################

1.7.1 Changes: Blockaded provinces will no longer give war exhaust (they now give conc so that enclaves will rebel). Scaled down casuality to war exe ration from 30 to 25

#########################################1.7.0###############################################

China: stripped'em of their reforms so now they are primitive cuz they would get lots of RP throught conquest of oneself. China will now westernize 'bout 1910+. (good for game speed)

Gave'em more manchu soldiers in Peking and allowed 'em to pick decision that provides them with accepted cultures before the Taiping war so that AI can mobilise those pops and win Taiping reb. in 'bout 70% of cases.
(AI would mobilise their 5 infantry and then get a decision for better mobilisation xD)

Fixed mehiko ghost war in ACW when USA has whole of Mehiko.

Colonisation Changes: Sudd, Nyasaland and Kazembe moved from 1880 to 1890 so that africa is neatly cut into 3 regions and so that UK finally won't enclave itself like a retard. And now it in fact does not enclave itself!!

Changed all colonies into protectorates on game start so one does not have to click it each FUCKING time~

Biafra added

Colonial exploitation buffed from + 10% rgo output to +50%

Colonial life rating event from +1 to +3 (and removed option of not taking it, so AI will pick it too..)

Oman: Oman AI will now sometimes pick to retain Zanzibar they get african to accepted then but lose 10 years of research. If they abandon Zanzibar they get 5 years of research

Blockade changes: since AI has a tendency to enclave itself and blockaded province does work on a cut-off provine i am nerfing blockaded province from 0.1 war exhaust/month to 0.05 and instead i am buffing scaling blockade from 0.8 war exe/month to 3/month. Scaling blockade does not scale off cut-off provinces . Only from blockading via ship. AI now can live just fin with 'bout 3 states cut-off due to its own stupidity or 3rd party maligence.

Craftsmen glitch adjust: i've placed a craftsmen card to produce a new pop-card upon reaching 60k which was to prevent craftsmen glitching and yet allow it in a way cuz it's fun to see lil'italies and china-towns. Havin' so many pop-cards does slow game a bit so i'm moving the "make a new card" to 100k.

Literacy changes:

Spain 17%->13%
Portugal 17%->7%
Turkey 10->4%
Egypt N/A ->5%
Romania/Serbia -> 3%
Prussian poles 5%
Russian poles 12%
austrian poles 3%

austrian slovene 15%
austrian romanian 5%
a. russians 3%
a. slovaks 5%

Prussian west-slavic 5%

Two sicily Kingdom 20->10%
Papacy 20->11%
Tuscany 40->30%

Most Afircan countries will now be around 1% literacy

USA AI sphere: there was an event that kicked USA from africa spheres. Thing is AI would do it anyway,(Losing precious influence time!) so i am removing the event and instead giving each african "country" -200 relations with USA and hopefully that will make'em not focus on africa...

India post-UK: made forming regional tags (Hindustan, Dravidistan, Marathas) much easier so that when UK india explodes the minors can band up together and maybe form India before heat death of the universe.

AI-decision-making: AI will now take "Crown from the Gutter" dunno why it was set to not accept.

Navy Part 2 - Stupidity: So i kinda didnt rework monitors cost and they ended up costing both in production and in maintence the same as an ironclad would (no wonder AI did not touch'em) anyway fixed that and now Ironclad does not costs 2/3rds of a cruiser... and monitor does not incur corruption fee upon its meaningless existence.

Made navy techs cheaper... much cheaper. Fiddled with modifiers so AI will not abandon navy totaly as now blockades are deadly. Further on i am monitoring how AI fares with long build times (the realistic ones) for the ships and AI is pretty hectic around its fleet managment. They cannot fathom that in 2 years of constructing a ship their budget will fluctuate and they will disband that thing after 2 yrs when it finishes and queue in another one. When they queue in another one they get a big spike in budget spending on construction goods for the ship which makes AI think it overspends and they need to cut on something... FOR EXAMPLE disband an existing ship of the line... AAHHH

I want realistic ship build times but i also desire my AI to posses a navy... this is hard

Monitors get buffed: Hull 22->40 Guns 10->20
Ironclads: Hull 31 -> 60 Guns 2X->35

Germany: Failure to form Germany by Prussia changed. In lieu of how kewl AI made KUK look ill give Austria cores on Saxony and Silesia. Stadtebund will inherit the techs instead of being a backwater but loses Saxony.

Holland and LUX: when NET aquires LUX they get an event which lets em either keep it or release it in various forms. I upped the presitge of releasing it so player will consider doing so:

keep LUX: -10P
puppet LUX: +25P
LUX canton: +50P
LUX canton + Liege: +100P

Construction budgeting: changed slider limitation from 10-100% to 30-75% in accordance with fairness towards AI act. Will think on it, maybe ill go "full fair" and make it 30-30% since this is what AI usually spends on it~

TONKS: now have 120% discipline cuz they still to weak to cost ratio xd

Kulturkampf: will happen more often when fascist

Rebellions: moved militancy required fro various steps of joining a rebellion by +0.5
Join radical Movement 7->7.5
Rise up when force parity with country army: 8->8.5
Rise up when lesser force than army detterence 9->9.5

Taxes: all countries now have a base of 20->25% tax efficency (lowered tax eff. for serfdom and unciv reforms by 5% accordingly). Anyhoo more m budget so AI will invest more into literacy.

It is now possible to reach 102% tax efficency with 100% literacy, full tech and serfdom... Do with that what you will. xD


France gets ability to unite Italy as a puppet with major land grab to make'em jump to GP in a picto-second:

Italia Franca

Terrain changes: Torun is no longer the ugly rectangle and instead has a his. shape

torun not rectangle

East interwar poland border - makin' em look like they should

east borders poland

Tesin shape:

Cieszyn historical

Chaterux now does not look like shit but isntead like a lung...

chaterux not sux

Gdynia - Madagascar goin' for more like a city-state look:

Gdynia not sure

####################################THIS ARTICLE MAY BE EXPANDED#############################

VicIII 1.6 changes

VicIII 1.6 changes

News

Geographical changes (Adding mountains to China,India,Korea,Taiwan and swamp in fashoda-Africa) State-province changes for prettier borders and to enable...

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victoriaIII 1.7.3 Cigar Edition

victoriaIII 1.7.3 Cigar Edition

Full Version

1.7 Patch brings in dangerous AI that can both into navy, army, scaling ~ and all of this with a cigar~

War Exhaust hot-fix script for 1.7.0

War Exhaust hot-fix script for 1.7.0

Script

Lowered war exhaust gain to less ruinous scale :<. Anyway changeover files in mod/victoriaIII/common

victoria III 1.6 Das Artikel Edition

victoria III 1.6 Das Artikel Edition

Full Version

All the changes (or most of 'em) are written down in the "upcoming 1.6 article" THIS IS BIG PATCH PLEASE DO NOT JUST OVERWRITE YOUR FILES BUT SWITCH THEM...

victoriaIII 1.5 AI Smart Edition

victoriaIII 1.5 AI Smart Edition

Full Version

Making AI invest into education of its citizens so that it scales into late game.

puppets takeover fix for 1.4.5

puppets takeover fix for 1.4.5

Script

Soo i was doing some script cleaning and removed too many brackets from 1.4.5 making hostile takeover not work... anyway put this into mod/victoriaIII/decisions...

USCA script

USCA script

Script

To anyone who downloaded 1.4.1 about 20 hrs from it coming online please swap out this file in mod/victoria III/events or you'll get civil war as UFC...

Post comment Comments  (0 - 10 of 49)
JugofIssek
JugofIssek - - 32 comments

I used to play Avalon Hill's Third Reich with school friends in the 70s. The good old days.

Over the last decade I have mostly played various (very good) Total War and Mount and Blade Warband mods ( along with some Souls, Dragons Dogma, and the like ).

For something a bit different ( nostalgic?) I am now looking into these (old, good) Paradox strategy games.

You seem to be a knowledgeable and clever and passionate fellow.

I hope you don't mind me asking which you would kindly and honestly recommend as indeed the "best" world strategy game experience going, for potentially some hundreds of hours - Victoria II (very old but still very highly rated, I see) with, say, your excellent mod here, or instead Hearts of Iron IV with, say, the popular mod Kaiserreich ( or any other mod you might favour ).......... it's one or the other, probably not both; I'm sure I would want to play this sort of game out only once, or twice!

For instance, you may well opine that Victoria II is a more accomplished and interesting base game than Hearts of Iron IV ( thus your " flawed masterpiece ") ..... if so, how much impact do the various superior mods make re this relative " head start " between the two ?

Cheers, and Thank God for Modders!

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

Uhm~ A best game to play does not exist for me it would be basicly my mod for vicky with HOI4 front system and division builder (maybe a refit system and supply system - althought i think imperator rome did supply better than HOI)

Back on earth tho~ HOI singleplayer i despise for AI sucks *** and economic system is pretty lackluster. So for HOI i say "Play MP". My friend would say that HOI black Ice has the best AI which does not mean i consider it "good" but here you go~

Victoria II Vanilla has an indepth economic system and most complicated population mechanics out of all the grand strategy i know. Vicky went for a daring move of limiting a players power in matter of state governance, for in vicky liberals may win and you may not manage economy then. Or commies shall win and one will be forced to manage factories. You may flip to republic and be denied a right of changing a political party on a whim. In comparison in HOI you may influence any part of your government/population and play basicly as a god of a nation.

Inbetween the two AI sucks in military matters in both of the games, alas i consider vanilla vicky AI to be better at politics for it will vulture you when your weak. In my mod AI does way better in military matters too(due to deathstacking and proper naval invasions), so one may look for somethng resembling a challenge in singleplayer when all grand strategy games are challenging only on the 1st/few starting playthroughts (That is before the magic and immersion blows off and one starts looking on the game in terms of numbers and exploits)

For me best single-player grand strategy experience currently would be: Victoria III mod for vicky II and Terra Invicta (but please do modify the clock for faster game speed, else it is way too slow)

When looking at the game industry i grieve for all the game companies seem to have steered off from making AI good. Thusly i took it upon myself to try and fill in that niche to my limited capabilities~

'bout HOI for singleplayer if you like books pretending to be games i enjoyed reading TNO (Not playing it is not a game XD)

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JugofIssek
JugofIssek - - 32 comments

Thanks for a great ( and prompt ) answer.
Your help is very appreciated.

Vic II sounds quite more fun then, especially if your nation can be an unruly child and not simply a slave bending to your godlike will.

So even the superior " big production " mods like Kaiserreich and Black ICE have very limited ability to rewrite / tweak / develop HOI4 to make it better and more ...... fun?

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Forzain
Forzain - - 65 comments

I wanted to pop in here and recommend MEIOU and taxes v3 for Europa Universalis IV. I see a bit of myself in you - when I do play strategy games, I want them as punishing and thus as rewarding as possible (within reasonable terms, I am strictly against arbitrary AI cheats for example). I think we're alike in that way.

MEIOU is incredibly complex. It starts in 1356 and spans hundreds of years. I don't know if you're familiar with EU4 or not already, the basegame that is, if you're not then mastering EU4 will take a lot of time in and of itself. Almost like basegame EU4 is a bachelor while MEIOU is a PHD.

Anyways.. the economics of MEIOU 3.0 is incredibly indepth. Population is intertwined with state governance incredibly deeply. It runs slow, on an old engine, and it can feel arbitrarily punishing at times.. but it's not. The reasons are simply hidden in the threads of an incredibly deep underlying system. For this reason many dislike the mod, to each their own I suppose.

I've also searched for many strategy games which make me feel in some way or another as if i'm experiencing the time in which it itself is set. Here's some of my other favourites (formatted as GAME, MOD, MOD,..):
Medieval 2, Tsardoms TW, Third Age Total War, Stainless Steel, SSHIP
Empire Total War, Pirates Uber Alles,
Napoleon Total War, Napoleonic Era Campaign(!), NTW3
Victoria 2, TGC, GFM, Victoria Universalis(!), Project Alice(!!)
Victoria 3, Hail Columbia!,
Manor Lords,

There are also many, many good iterations of the Mount & Blade series as you mentioned. I enjoy those games for a slightly different reason however.

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

Welp~ If you pop in my forum and talk about all these games i beseech ye to throw in a dime about my mod~

I hate vicky universalis cuz y can change grain/fruit into silk via decision, which AI does not doo~ so unfair advantage (and AI sucks there anyway)

I've not played MEIOU for eu4 but did play it for eu3 and if much stays the same, meaning that the game adds bunch of new systems, one has to ask: Does AI partake in the new mechanics?
In most cases tis not, but maybe i'm just uninformed~

GFM is ez and slow running xd

Manor Lords is pretty AF but the game lacks any quality of life (manually upgrading houses... really? XD) also the game prevents you from losing to anyother method other than raids~

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Forzain
Forzain - - 65 comments

Universalis is fun as small nations, like Finland. Otherwise you're just stuck unable to do anything, in mods like GFM. TGC also has some interesting mechanics in regards to tall play.

Also, yeah, I only play GFM on Alice. In fact, I only play Vic 2 through Alice these days. Too many good things; better economy, QOL, and the gamespeed - I simply don't have time for regular Vic 2 anymore. It's. So. Damn. Slow. lol

IIRC meiou works pretty good in terms of AI with their own systems, most of the times better than player (since it's so goddamn complex in v3). V2 was cerainly worse in this regard.

I agree with Manor Lords. Banished gives a much harsher feeling! It's too easy to survive atm. Still, it is undoubtedly a masterpiece considering the dev team size (practically 1). You can just feel the love seeping through the game.

And sorry, I haven't tried your mod, I doubt it works out of the box with Alice. I was just wanting to give a tip to @Universalis is fun as small nations, like Finland. Otherwise you're just stuck unable to do anything, in mods like GFM. TGC also has some interesting mechanics in regards to tall play.

Also, yeah, I only play GFM on Alice. In fact, I only play Vic 2 through Alice these days. Too many good things; better economy, QOL, and the gamespeed - I simply don't have time for regular Vic 2 anymore. It's. So. Damn. Slow. lol

IIRC meiou works pretty good in terms of AI with their own systems, most of the times better than player (since it's so goddamn complex in v3). V2 was cerainly worse in this regard.

I agree with Manor Lords. Banished gives a much harsher feeling! It's too easy to survive atm. Still, it is undoubtedly a masterpiece considering the dev team size (practically 1). You can just feel the love seeping through the game.

And sorry, I haven't tried your mod, I doubt it works out of the box with Alice.Universalis is fun as small nations, like Finland. Otherwise you're just stuck unable to do anything, in mods like GFM. TGC also has some interesting mechanics in regards to tall play.

Also, yeah, I only play GFM on Alice. In fact, I only play Vic 2 through Alice these days. Too many good things; better economy, QOL, and the gamespeed - I simply don't have time for regular Vic 2 anymore. It's. So. Damn. Slow. lol

IIRC meiou works pretty good in terms of AI with their own systems, most of the times better than player (since it's so goddamn complex in v3). V2 was cerainly worse in this regard.

I agree with Manor Lords. Banished gives a much harsher feeling! It's too easy to survive atm. Still, it is undoubtedly a masterpiece considering the dev team size (practically 1). You can just feel the love seeping through the game.

And sorry, I haven't tried your mod, I doubt it works out of the box with Alice. Just wanted to give a tip to JugofIssek.

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JugofIssek
JugofIssek - - 32 comments

Thanks Forzain.
These are really nice fraternal conversations.

I had a look at EU4 and MEIOU and Taxes and of course I would be interested in all that ....... but EU4 is still very busy with expensive DLCs, and we are close enough now to EU5 to hold off and see what happens next on that front.

In the meantime I will get into Vic II, and this mod, now the dust has settled with 1.73.

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

"nd sorry, I haven't tried your mod, I doubt it works out of the box with Alice"
Does not work on Alice last time i've checked~ But my mod is quick on its own up to 1900+


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Xeno_Vic Creator
Xeno_Vic - - 42 comments

"to make it better and more ...... fun?" - One can find fun in anything, i just dont find'em fun which does not matter your tastes are the same~

"Big Production" stuff as you call it oft introduces mechanics in which AI does not partake. There is also a matter of mechanical bloat and spaghetti codin'. A game rich in lore is surely a good one, alas if it runs like **** and crashes every so often... Well tis all depends~ Like "do you need an event giving you 50 wool?" xD

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

Currently im in this awfull position where i can either focus my AI on having armies/navies OR on having literacy and thus scaling. It mostly waged upon construction budgeting~

If i force AI to have 100% construction budget - they will not spend as much on education, mainly due to construction goods fluctuations. Fun thing is, its not even the military goods changing prices, but factory upgrade ones ~

If i leave AI to do what it may with construction it fails to refill its forces after taking a big defeat, alas it can scale just fine and not become a "Big army of muskets with ships of sail" nation~

Tryin' to compromise those 2 positions proves to be rather... uhm maddening

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

Well I would have to know how modding of HOI looks like. Like the innards of it "how moddable" it is~. Like if i were to mod HOI i would throw away the ability to make custom division and give both player and AI premade templates 'cuz AI cannot make good divs for ****. Limiting a player in this manner would empower AI.

Grand strategies often fall into this "Let us add more mechanics with patches". It is not bad by itself but usually they do not teach AI to interact with 'em leading to EU4 AI debt cascading for example~

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JugofIssek
JugofIssek - - 32 comments

Many thanks.
You have convinced me.
Vic II, with your carefully crafted Victoria III mod here, it is.

So to get going technically I need the Victoria II vanilla base and its DLCs A House Divided and Heart of Darkness ( Steam is currently having a big sale ), but no other DLCs etc ? Or should I just start with the whole " Complete Edition " Bundle ( 11 items, including some special unit packs, and songs, all presumably compatible with your mod.....) ? Might as well ?

And then just the simple download and instal of your Victoria III Cigar Edition 1.7x from here ........ any special installation instructions?

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Xeno_Vic Creator
Xeno_Vic - - 42 comments

Uhm~ Yeah Get Vicky all Dlcs~ just put unpack the zip in victoriaII/mod and then pick it in launcher~ tis all. I've no idea which texture packs you need tbh~ i have all xD

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