Undead Labs
1 member DeveloperUndead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
Welcome to "Lambdabunker Studios". We are a small group of developers who are undertaking a promising start-up project better known as Black Mesa Goldsource. The first of many more in mind, since our ultimate goal is to recreate the entirety of the Half-Life saga with new mechanics never before seen in other mods.
The company you are trying to view is a private company for members only. You must receive an invitation from the company leader to join.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
Since its founding in 1994 Spellbound has been dedicated to the development of unique computer games, among which were the internationally very successful...
A developer of role playing mods including ResidentEvil3KeTu.
The Dumb Crew is a gaming studio with fun games in mind, which is more focused on gameplay than on cutting edge graphics. Always a little tounge-in-cheek...
Welcome to the ModDB page of RED HAMMER STUDIOS aka RHS. We are group of modders that are dedicated to Russian / Soviet themed addons since the days of...
7 Sins is a Developer Group that comes from the Torque 3D Community. The Core of 7 Sins comes directly from experienced Torque 3D users. Our focus is...
DarthMod productions formerly known as "Groovy Galaxy Productions" is a Mod Team dedicated to Total War games. It was co-founded by the members of TW...
Gaijin Entertainment is a fast growing game development company established in 2002. Gaijin team specializes in creation of games for various platforms...
Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...