Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms. It contains a fully featured editor and tools.
Rhythm Dodge Ver 0.5.5 Pre-release!!
Sorry for being gone for a while, Rhythm Dodge is finally getting an update!
- Advanced Pack : 2 new songs added
- Redesigned Pause menu, Lose & Win screen, Custom Mode menu, and Character Select
- Added new Characters :
> Artifyber
> Elharmz (Can be unlocked after beating Beginner Pack)
- Nerfed "Electrified" and "Leaves & Flowers"
- "Anthem" Buffed a little
- Circle and Square don't hurt you
- Music and Sound volume resets
- P2 character always default to "Yuro"
Get the game here or Itch.io
Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."
Final Polishing and Bugfixing of the Game, where I also decided to add proper Hitstop, Achievements, and Steam Cloud Saving.
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Fantastic engine, especial 4.x really turned things up to eleven :)
If this Imperial Game Engine- i 100% retyurn my code, and not intrude in your code) (to>>stingray/bitsqud/godot/neoaxis-plugin/unity-plugin/ unreal6=plugin= is one)
I love this engine. Still getting the hang of it
Godot Engine is amazing! Keep making more :D
Whenever I try to install it it says that win32 godot1.1 stable has stopped working
I really really want to use this engine. Whenever I install it it fails please s fix
The game engine looks great! Even though they already reached stable version, a lot of important things still missing like
-IAP for IOS, Android, Windows
-Ads network Admob, iad , mopub and more ads network.
-Google Play Game services (for android and IOS)
-HTML5 still broken
-I think there is an official Game Center plugin
-Documentations still not completed.
Also get in here and update your page for the engine. Let's get this going!
The engine is awesome. Keep up the good work. This has the potential to overtake that Unity crowd. However I must say the scripting code could use some work.