In Blur's career mode, the player will encounter numerous characters and many licensed cars ranging from Dodge Vipers to Lotus Exiges to Ford Transit vans fitted with F1 engines, all of which have full damage modeling and separate traits such as Acceleration, Speed, Drift, Grip and Stability. Some special car models have been designed by Bizarre Creations themselves. Albeit simplified, the tracks are also based on real-world environments, such as the Los Angeles river canals and several parts of London. Depending on the character(s) the player races against or tags along with in team races, they will have their own racing styles, power-up set ups, match types, locales and cars. As the player races well, performs stunts and uses power-ups in certain ways during races, the player will gain 'fan points'. These points help the player progress through the career, purchase more cars and parts and earn more fans for the user base. During the career, challenges will take place midrace when the player drives through a fan icon. Completing these short challenges (e.g. shoot another car with a certain weapon, or perform a long drift) will reward the player with a fan points boost. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods(Mods are specialized abilities that grant users better use of original powerups e.g. Khan's titanium shield.), as well as customized cars. At the final boss challenge, all the bosses meet together for a final race. However each boss has a unique stage in players must attain a certain number of stars before moving on to the next boss.

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Latest posts from @bizarrec

Richard Jacques discusses the music in James Bond 007: Blood Stone. Thanks @ugdb! Ugdb.com

Nov 4 2010

James Bond 007: Blood Stone out today in the US! Go pick up your copy!

Nov 2 2010

Just returned from NYCC :)

Oct 15 2010

Did you see Blood Stone on the cover of Edge?!

Oct 13 2010

New James Bond 007: Blood Stone Trailer! Gametrailers.com

Aug 25 2010

RT @RagingAvatar: Just attended the SPU Assisted Rendering talk from Tovey/McCauley (Bizarre). This is the kind of talk I came here for! Great! #Develop2010

Jul 14 2010

Awesome Blur street art: Youtube.com #blurthegame

Jun 21 2010

Liverpool Daily Post interviews Bizarre Creations Studio Director Brian Woodhouse: Bit.ly

May 28 2010

RT @SPOnGdotCom: Blur the review - Rubber banding versus Boy Racing Bit.ly #videogames #reviews #blur #racing #gaming #fb

May 25 2010

RT @eurogamer_net: Blur's finished and reviewed. Can it live up to our memories of PGR? Does it even have to? Bit.ly -TomB

May 25 2010